TRACKING INTELLIGENCE · TRACKING PROFILE
Moussa Diabaté
CHA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 73 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.2km/h
- speed on offense7.5km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game26.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 73 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches36.4per game
- front-court touches20.8per game
- % of touches in the frontcourt57.1%
- touches per minute1.4per minute
- paint touches8.1per game#9/414
- elbow touches2.7per game#22/414
- post touches0.2per game
- of his game goes through the inside52.9%
- seconds per touch1.8s
- dribbles per touch0.52
- minutes with the ball1.1minutes
- points per touch0.22#272/342
- points per paint touch0.65
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 73 games · PassingHe gives more than he receives: the play starts with him.
- passes made28.6per game
- passes received18.3per game
- passes received per pass made0.64
- assists1.9per game
- potential assists3.0per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created5.3per game#195/414
- % of passes ending in a basket6.7%
- points created per point scored0.67
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.8per game#349/414
- points0.6per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.2per game
- FG%46.9%
- passes19.6%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul14.3%
- points per drive0.75
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 73 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 73 games · CatchShoot- points0.2per game
- attempts0.1per game
- made0.1per game
- FG%80.0%
- effective FG%85.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 73 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%14.3%
- effective FG%14.3%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 14.9 % | 53.7 % | 53.7 % | 0.0 | — |
| tight (2-4 ft) | 3.0 | 61.2 % | 58.6 % | 58.6 % | 0.0 | — |
| open (4-6 ft) | 1.0 | 19.8 % | 77.8 % | 77.8 % | 0.0 | 0.0 % |
| wide open (6+ ft) | 0.2 | 4.1 % | 93.3 % | 96.7 % | 0.0 | 100.0 % |
| all shots | 5.0 | 100.0 % | 63.1 % | 63.2 % | 0.0 | 50.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 73 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 73 games · Defense- shots defended5.9per game#8/414
- made on those shots3.7per game
- opponent FG%63.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances20.2per game
- rebounds secured8.7per game
- offensive chances10.9per game
- defensive chances9.5per game
- conversion rate43.1%#281/283
- offensive conversion34.3%not stable year to year
- defensive conversion51.9%
- contested46.8%
- average rebound distance4.4ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.7 % | 5.9 | 3.7 | 63.6 % | 64.5 % | -0.9 % |
| less than 10 ft | 51.7 % | 7.1 | 4.2 | 58.6 % | 60.2 % | -1.6 % |
| two-pointers | 66.4 % | 9.1 | 5.0 | 54.9 % | 55.8 % | -1.0 % |
| more than 15 ft | 41.0 % | 5.6 | 2.0 | 35.7 % | 36.5 % | -0.8 % |
| three-pointers | 33.6 % | 4.6 | 1.7 | 36.2 % | 35.5 % | 0.7 % |
| all shots | 100.0 % | 13.8 | 6.7 | 48.6 % | 48.5 % | 0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
