SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Moussa Diabaté

CHA · F · NBA 2025-26

Moussa Diabaté

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season73 box-score gamesTracking in 73 of 73 games

MOVEMENT

sample: 73 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.2km/h
  • speed on offense7.5km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game26.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 73 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches36.4per game
  • front-court touches20.8per game
  • % of touches in the frontcourt57.1%
  • touches per minute1.4per minute
  • paint touches8.1per game#9/414
  • elbow touches2.7per game#22/414
  • post touches0.2per game
  • of his game goes through the inside52.9%
  • seconds per touch1.8s
  • dribbles per touch0.52
  • minutes with the ball1.1minutes
  • points per touch0.22#272/342
  • points per paint touch0.65
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 73 games · Passing

He gives more than he receives: the play starts with him.

  • passes made28.6per game
  • passes received18.3per game
  • passes received per pass made0.64
  • assists1.9per game
  • potential assists3.0per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created5.3per game#195/414
  • % of passes ending in a basket6.7%
  • points created per point scored0.67
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.8per game#349/414
  • points0.6per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.2per game
  • FG%46.9%
  • passes19.6%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul14.3%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 73 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 73 games · CatchShoot
  • points0.2per game
  • attempts0.1per game
  • made0.1per game
  • FG%80.0%
  • effective FG%85.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 73 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%14.3%
  • effective FG%14.3%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.714.9 %53.7 %53.7 %0.0
tight (2-4 ft)3.061.2 %58.6 %58.6 %0.0
open (4-6 ft)1.019.8 %77.8 %77.8 %0.00.0 %
wide open (6+ ft)0.24.1 %93.3 %96.7 %0.0100.0 %
all shots5.0100.0 %63.1 %63.2 %0.050.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 73 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 73 games · Defense
  • shots defended5.9per game#8/414
  • made on those shots3.7per game
  • opponent FG%63.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances20.2per game
  • rebounds secured8.7per game
  • offensive chances10.9per game
  • defensive chances9.5per game
  • conversion rate43.1%#281/283
  • offensive conversion34.3%not stable year to year
  • defensive conversion51.9%
  • contested46.8%
  • average rebound distance4.4ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.7 %5.93.763.6 %64.5 %-0.9 %
less than 10 ft51.7 %7.14.258.6 %60.2 %-1.6 %
two-pointers66.4 %9.15.054.9 %55.8 %-1.0 %
more than 15 ft41.0 %5.62.035.7 %36.5 %-0.8 %
three-pointers33.6 %4.61.736.2 %35.5 %0.7 %
all shots100.0 %13.86.748.6 %48.5 %0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.