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TRACKING INTELLIGENCE · TRACKING PROFILE

Collin Gillespie

PHX · Guard · NBA 2025-26

Collin Gillespie

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season80 box-score gamesTracking in 80 of 80 games

MOVEMENT

sample: 80 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.61km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#34/414
  • meters per minute130.0meters per minute
  • minutes per game28.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 80 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches60.2per game
  • front-court touches26.8per game
  • % of touches in the frontcourt44.5%
  • touches per minute2.1per minute
  • paint touches1.0per game#246/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside5.6%
  • seconds per touch3.8s
  • dribbles per touch3.62
  • minutes with the ball3.8minutes
  • points per touch0.21#279/342
  • points per paint touch0.24
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 80 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made45.9per game
  • passes received47.3per game
  • passes received per pass made1.03
  • assists4.6per game
  • potential assists7.9per game
  • secondary assists1.0per game
  • free-throw assists0.3per game
  • points created11.9per game#53/414
  • % of passes ending in a basket10.1%
  • points created per point scored0.94
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.0per game#113/414
  • points2.2per game
  • passes made3.4per game
  • assists0.9per game
  • turnovers0.4per game
  • shooting foul0.2per game
  • attempts2.0per game
  • free throws0.4per game
  • FG%44.9%
  • passes55.9%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul2.9%
  • points per drive0.37

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 80 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS40.7%

CATCH & SHOOT

sample: 80 games · CatchShoot
  • points5.0per game
  • attempts3.7per game
  • made1.7per game
  • FG%46.1%
  • effective FG%68.4%
  • threes attempted3.6per game
  • 3P%45.8%

PULL-UP

sample: 80 games · PullUpShot
  • points5.3per game
  • attempts5.4per game
  • made2.1per game
  • FG%38.2%
  • effective FG%49.7%
  • threes attempted3.5per game
  • 3P%34.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.43.6 %43.3 %46.7 %0.140.0 %
tight (2-4 ft)1.817.5 %32.9 %37.3 %0.725.0 %
open (4-6 ft)3.735.3 %45.6 %59.2 %2.442.1 %
wide open (6+ ft)4.543.5 %42.5 %61.2 %4.041.8 %
all shots10.4100.0 %41.9 %55.8 %7.140.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 80 games · Defense

RIM DEFENCE

sample: 80 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.7per game
  • opponent FG%71.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.7per game
  • rebounds secured4.1per game
  • offensive chances2.4per game
  • defensive chances5.4per game
  • conversion rate52.4%#210/283
  • offensive conversion44.9%not stable year to year
  • defensive conversion55.2%
  • contested23.4%
  • average rebound distance9.1ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.4 %4.12.765.5 %63.5 %2.0 %
less than 10 ft46.3 %5.23.262.3 %59.4 %2.9 %
two-pointers64.9 %7.34.257.6 %54.3 %3.3 %
more than 15 ft42.4 %4.71.634.6 %37.0 %-2.4 %
three-pointers35.1 %3.91.332.8 %36.2 %-3.4 %
all shots100.0 %11.25.548.9 %46.5 %2.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.