TRACKING INTELLIGENCE · TRACKING PROFILE
Collin Gillespie
PHX · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 80 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.70km#36/414
- on offense1.93km
- on defense1.61km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#34/414
- meters per minute130.0meters per minute
- minutes per game28.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 80 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches60.2per game
- front-court touches26.8per game
- % of touches in the frontcourt44.5%
- touches per minute2.1per minute
- paint touches1.0per game#246/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside5.6%
- seconds per touch3.8s
- dribbles per touch3.62
- minutes with the ball3.8minutes
- points per touch0.21#279/342
- points per paint touch0.24
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 80 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made45.9per game
- passes received47.3per game
- passes received per pass made1.03
- assists4.6per game
- potential assists7.9per game
- secondary assists1.0per game
- free-throw assists0.3per game
- points created11.9per game#53/414
- % of passes ending in a basket10.1%
- points created per point scored0.94
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.0per game#113/414
- points2.2per game
- passes made3.4per game
- assists0.9per game
- turnovers0.4per game
- shooting foul0.2per game
- attempts2.0per game
- free throws0.4per game
- FG%44.9%
- passes55.9%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul2.9%
- points per drive0.37
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 80 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS40.7%
CATCH & SHOOT
sample: 80 games · CatchShoot- points5.0per game
- attempts3.7per game
- made1.7per game
- FG%46.1%
- effective FG%68.4%
- threes attempted3.6per game
- 3P%45.8%
PULL-UP
sample: 80 games · PullUpShot- points5.3per game
- attempts5.4per game
- made2.1per game
- FG%38.2%
- effective FG%49.7%
- threes attempted3.5per game
- 3P%34.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 3.6 % | 43.3 % | 46.7 % | 0.1 | 40.0 % |
| tight (2-4 ft) | 1.8 | 17.5 % | 32.9 % | 37.3 % | 0.7 | 25.0 % |
| open (4-6 ft) | 3.7 | 35.3 % | 45.6 % | 59.2 % | 2.4 | 42.1 % |
| wide open (6+ ft) | 4.5 | 43.5 % | 42.5 % | 61.2 % | 4.0 | 41.8 % |
| all shots | 10.4 | 100.0 % | 41.9 % | 55.8 % | 7.1 | 40.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 80 games · DefenseRIM DEFENCE
sample: 80 games · Defense- shots defended2.4per game#167/414
- made on those shots1.7per game
- opponent FG%71.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.7per game
- rebounds secured4.1per game
- offensive chances2.4per game
- defensive chances5.4per game
- conversion rate52.4%#210/283
- offensive conversion44.9%not stable year to year
- defensive conversion55.2%
- contested23.4%
- average rebound distance9.1ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.4 % | 4.1 | 2.7 | 65.5 % | 63.5 % | 2.0 % |
| less than 10 ft | 46.3 % | 5.2 | 3.2 | 62.3 % | 59.4 % | 2.9 % |
| two-pointers | 64.9 % | 7.3 | 4.2 | 57.6 % | 54.3 % | 3.3 % |
| more than 15 ft | 42.4 % | 4.7 | 1.6 | 34.6 % | 37.0 % | -2.4 % |
| three-pointers | 35.1 % | 3.9 | 1.3 | 32.8 % | 36.2 % | -3.4 % |
| all shots | 100.0 % | 11.2 | 5.5 | 48.9 % | 46.5 % | 2.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
