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TRACKING INTELLIGENCE · TRACKING PROFILE

Jake LaRavia

LAL · Forward · NBA 2025-26

Jake LaRavia

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#57/414
  • meters per minute128.0meters per minute
  • minutes per game25.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches37.0per game
  • front-court touches19.4per game
  • % of touches in the frontcourt52.4%
  • touches per minute1.5per minute
  • paint touches2.4per game#107/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside15.5%
  • seconds per touch2.2s
  • dribbles per touch1.31
  • minutes with the ball1.3minutes
  • points per touch0.22#261/342
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He gives more than he receives: the play starts with him.

  • passes made27.8per game
  • passes received20.6per game
  • passes received per pass made0.74
  • assists1.8per game
  • potential assists2.7per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.5per game#229/414
  • % of passes ending in a basket6.4%
  • points created per point scored0.55
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.9per game#224/414
  • points1.5per game
  • passes made1.1per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.2per game
  • free throws0.6per game
  • FG%40.8%
  • passes38.2%
  • % ending in a turnover9.5%not stable year to year
  • % ending in a foul10.4%
  • points per drive0.52

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot
  • HOW IT CREATES ITS SHOTS78.1%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points2.5per game
  • attempts2.5per game
  • made0.8per game
  • FG%32.1%
  • effective FG%48.1%
  • threes attempted2.5per game
  • 3P%32.2%

PULL-UP

sample: 82 games · PullUpShot
  • points0.6per game
  • attempts0.7per game
  • made0.2per game
  • FG%33.3%
  • effective FG%42.5%
  • threes attempted0.4per game
  • 3P%32.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.5 %44.8 %44.8 %0.00.0 %
tight (2-4 ft)2.235.2 %53.8 %54.9 %0.140.0 %
open (4-6 ft)1.320.3 %52.8 %59.4 %0.533.3 %
wide open (6+ ft)2.539.0 %35.3 %50.0 %2.331.6 %
all shots6.4100.0 %45.9 %53.3 %3.032.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended3.1per game#99/414
  • made on those shots2.3per game
  • opponent FG%74.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.6per game
  • rebounds secured3.9per game
  • offensive chances3.0per game
  • defensive chances4.7per game
  • conversion rate52.5%#207/283
  • offensive conversion47.3%not stable year to year
  • defensive conversion54.7%
  • contested39.6%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.7 %4.42.863.2 %63.4 %-0.1 %
less than 10 ft48.3 %5.53.359.6 %59.2 %0.4 %
two-pointers65.5 %7.44.154.8 %54.5 %0.3 %
more than 15 ft41.1 %4.71.736.0 %37.2 %-1.2 %
three-pointers34.5 %3.91.435.0 %36.4 %-1.4 %
all shots100.0 %11.35.448.0 %47.1 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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