TRACKING INTELLIGENCE · TRACKING PROFILE
Jake LaRavia
LAL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#57/414
- meters per minute128.0meters per minute
- minutes per game25.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches37.0per game
- front-court touches19.4per game
- % of touches in the frontcourt52.4%
- touches per minute1.5per minute
- paint touches2.4per game#107/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside15.5%
- seconds per touch2.2s
- dribbles per touch1.31
- minutes with the ball1.3minutes
- points per touch0.22#261/342
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe gives more than he receives: the play starts with him.
- passes made27.8per game
- passes received20.6per game
- passes received per pass made0.74
- assists1.8per game
- potential assists2.7per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.5per game#229/414
- % of passes ending in a basket6.4%
- points created per point scored0.55
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.9per game#224/414
- points1.5per game
- passes made1.1per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.2per game
- free throws0.6per game
- FG%40.8%
- passes38.2%
- % ending in a turnover9.5%not stable year to year
- % ending in a foul10.4%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShoot- HOW IT CREATES ITS SHOTS78.1%
CATCH & SHOOT
sample: 82 games · CatchShoot- points2.5per game
- attempts2.5per game
- made0.8per game
- FG%32.1%
- effective FG%48.1%
- threes attempted2.5per game
- 3P%32.2%
PULL-UP
sample: 82 games · PullUpShot- points0.6per game
- attempts0.7per game
- made0.2per game
- FG%33.3%
- effective FG%42.5%
- threes attempted0.4per game
- 3P%32.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.5 % | 44.8 % | 44.8 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.2 | 35.2 % | 53.8 % | 54.9 % | 0.1 | 40.0 % |
| open (4-6 ft) | 1.3 | 20.3 % | 52.8 % | 59.4 % | 0.5 | 33.3 % |
| wide open (6+ ft) | 2.5 | 39.0 % | 35.3 % | 50.0 % | 2.3 | 31.6 % |
| all shots | 6.4 | 100.0 % | 45.9 % | 53.3 % | 3.0 | 32.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended3.1per game#99/414
- made on those shots2.3per game
- opponent FG%74.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.6per game
- rebounds secured3.9per game
- offensive chances3.0per game
- defensive chances4.7per game
- conversion rate52.5%#207/283
- offensive conversion47.3%not stable year to year
- defensive conversion54.7%
- contested39.6%
- average rebound distance7.3ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.7 % | 4.4 | 2.8 | 63.2 % | 63.4 % | -0.1 % |
| less than 10 ft | 48.3 % | 5.5 | 3.3 | 59.6 % | 59.2 % | 0.4 % |
| two-pointers | 65.5 % | 7.4 | 4.1 | 54.8 % | 54.5 % | 0.3 % |
| more than 15 ft | 41.1 % | 4.7 | 1.7 | 36.0 % | 37.2 % | -1.2 % |
| three-pointers | 34.5 % | 3.9 | 1.4 | 35.0 % | 36.4 % | -1.4 % |
| all shots | 100.0 % | 11.3 | 5.4 | 48.0 % | 47.1 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
