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TRACKING INTELLIGENCE · TRACKING PROFILE

David Roddy

DEN · Forward · NBA 2025-26

David Roddy

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance1.93km
  • on offense1.13km
  • on defense0.80km
  • average speed7.1km/h
  • speed on offense7.4km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute132.0meters per minute
  • minutes per game14.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 5 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches23.2per game
  • front-court touches12.0per game
  • % of touches in the frontcourt51.7%
  • touches per minute1.6per minute
  • paint touches2.4per game
  • elbow touches0.6per game
  • post touches0.0per game
  • of his game goes through the inside25.0%
  • seconds per touch2.3s
  • dribbles per touch1.36
  • minutes with the ball0.9minutes
  • points per touch0.35
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 5 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made15.6per game
  • passes received12.6per game
  • passes received per pass made0.81
  • assists0.8per game
  • potential assists1.8per game
  • secondary assists0.0per game
  • free-throw assists0.4per game
  • points created2.8per game
  • % of passes ending in a basket5.1%
  • points created per point scored0.35
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.0per game
  • points2.0per game
  • passes made1.4per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.2per game
  • free throws0.4per game
  • FG%66.7%
  • passes46.7%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.6per game
  • attempts1.2per game
  • made0.2per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted1.2per game
  • 3P%16.7%

PULL-UP

sample: 5 games · PullUpShot
  • points1.6per game
  • attempts1.2per game
  • made0.6per game
  • FG%50.0%
  • effective FG%66.7%
  • threes attempted1.0per game
  • 3P%40.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.813.3 %100.0 %100.0 %0.0
tight (2-4 ft)2.643.3 %46.2 %46.2 %0.0
open (4-6 ft)1.423.3 %28.6 %28.6 %1.00.0 %
wide open (6+ ft)1.220.0 %50.0 %75.0 %1.250.0 %
all shots6.0100.0 %50.0 %55.0 %2.227.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 5 games · Defense

RIM DEFENCE

sample: 5 games · Defense
  • shots defended2.4per game
  • made on those shots1.2per game
  • opponent FG%50.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.2per game
  • rebounds secured4.0per game
  • offensive chances2.6per game
  • defensive chances3.8per game
  • conversion rate64.5%
  • offensive conversion61.5%not stable year to year
  • defensive conversion63.2%
  • contested45.0%
  • average rebound distance5.5ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.6 %3.31.546.2 %59.6 %-13.4 %
less than 10 ft43.8 %3.51.542.9 %55.8 %-12.9 %
two-pointers59.4 %4.82.042.1 %53.0 %-10.9 %
more than 15 ft50.0 %4.00.818.8 %36.8 %-18.0 %
three-pointers40.6 %3.30.515.4 %36.2 %-20.8 %
all shots100.0 %8.02.531.3 %45.2 %-13.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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