TRACKING INTELLIGENCE · TRACKING PROFILE
David Roddy
DEN · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance1.93km
- on offense1.13km
- on defense0.80km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute132.0meters per minute
- minutes per game14.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 5 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches23.2per game
- front-court touches12.0per game
- % of touches in the frontcourt51.7%
- touches per minute1.6per minute
- paint touches2.4per game
- elbow touches0.6per game
- post touches0.0per game
- of his game goes through the inside25.0%
- seconds per touch2.3s
- dribbles per touch1.36
- minutes with the ball0.9minutes
- points per touch0.35
- points per paint touch1.08
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 5 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.6per game
- passes received12.6per game
- passes received per pass made0.81
- assists0.8per game
- potential assists1.8per game
- secondary assists0.0per game
- free-throw assists0.4per game
- points created2.8per game
- % of passes ending in a basket5.1%
- points created per point scored0.35
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.0per game
- points2.0per game
- passes made1.4per game
- assists0.4per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.2per game
- free throws0.4per game
- FG%66.7%
- passes46.7%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul6.7%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.6per game
- attempts1.2per game
- made0.2per game
- FG%16.7%
- effective FG%25.0%
- threes attempted1.2per game
- 3P%16.7%
PULL-UP
sample: 5 games · PullUpShot- points1.6per game
- attempts1.2per game
- made0.6per game
- FG%50.0%
- effective FG%66.7%
- threes attempted1.0per game
- 3P%40.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 13.3 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 43.3 % | 46.2 % | 46.2 % | 0.0 | — |
| open (4-6 ft) | 1.4 | 23.3 % | 28.6 % | 28.6 % | 1.0 | 0.0 % |
| wide open (6+ ft) | 1.2 | 20.0 % | 50.0 % | 75.0 % | 1.2 | 50.0 % |
| all shots | 6.0 | 100.0 % | 50.0 % | 55.0 % | 2.2 | 27.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 5 games · DefenseRIM DEFENCE
sample: 5 games · Defense- shots defended2.4per game
- made on those shots1.2per game
- opponent FG%50.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances6.2per game
- rebounds secured4.0per game
- offensive chances2.6per game
- defensive chances3.8per game
- conversion rate64.5%
- offensive conversion61.5%not stable year to year
- defensive conversion63.2%
- contested45.0%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.6 % | 3.3 | 1.5 | 46.2 % | 59.6 % | -13.4 % |
| less than 10 ft | 43.8 % | 3.5 | 1.5 | 42.9 % | 55.8 % | -12.9 % |
| two-pointers | 59.4 % | 4.8 | 2.0 | 42.1 % | 53.0 % | -10.9 % |
| more than 15 ft | 50.0 % | 4.0 | 0.8 | 18.8 % | 36.8 % | -18.0 % |
| three-pointers | 40.6 % | 3.3 | 0.5 | 15.4 % | 36.2 % | -20.8 % |
| all shots | 100.0 % | 8.0 | 2.5 | 31.3 % | 45.2 % | -13.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
