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TRACKING INTELLIGENCE · TRACKING PROFILE

Dominick Barlow

PHI · Forward · NBA 2025-26

Dominick Barlow

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season71 box-score gamesTracking in 71 of 71 games

MOVEMENT

sample: 71 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.4km/h
  • speed on offense7.7km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#55/414
  • meters per minute128.0meters per minute
  • minutes per game23.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 71 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches27.6per game
  • front-court touches15.5per game
  • % of touches in the frontcourt56.2%
  • touches per minute1.2per minute
  • paint touches3.3per game#72/414
  • elbow touches0.8per game#130/414
  • post touches0.0per game
  • of his game goes through the inside26.5%
  • seconds per touch1.5s
  • dribbles per touch0.77
  • minutes with the ball0.7minutes
  • points per touch0.28#175/342
  • points per paint touch0.95
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 71 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.1per game
  • passes received16.1per game
  • passes received per pass made0.80
  • assists1.2per game
  • potential assists1.8per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created3.3per game#292/414
  • % of passes ending in a basket6.1%
  • points created per point scored0.43
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.1per game#259/414
  • points1.3per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts1.0per game
  • free throws0.5per game
  • FG%43.2%
  • passes26.8%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul12.8%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 71 games · CatchShoot
  • HOW IT CREATES ITS SHOTS82.4%

CATCH & SHOOT

sample: 71 games · CatchShoot
  • points1.0per game
  • attempts1.4per game
  • made0.4per game
  • FG%27.1%
  • effective FG%38.0%
  • threes attempted1.1per game
  • 3P%25.9%

PULL-UP

sample: 71 games · PullUpShot
  • points0.1per game
  • attempts0.3per game
  • made0.0per game
  • FG%10.5%
  • effective FG%10.5%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.712.3 %59.2 %59.2 %0.0
tight (2-4 ft)2.748.5 %62.9 %62.9 %0.00.0 %
open (4-6 ft)1.118.8 %45.3 %48.7 %0.323.8 %
wide open (6+ ft)1.220.5 %36.6 %46.3 %0.827.1 %
all shots5.6100.0 %53.8 %56.4 %1.225.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 71 games · Defense

RIM DEFENCE

sample: 71 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots2.2per game
  • opponent FG%60.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.7per game
  • rebounds secured4.8per game
  • offensive chances3.5per game
  • defensive chances5.3per game
  • conversion rate55.2%#148/283
  • offensive conversion54.3%not stable year to year
  • defensive conversion54.5%
  • contested38.5%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.4 %4.12.253.3 %63.3 %-10.0 %
less than 10 ft46.5 %5.22.752.3 %59.0 %-6.7 %
two-pointers65.3 %7.43.851.3 %54.9 %-3.6 %
more than 15 ft42.5 %4.81.938.8 %36.6 %2.2 %
three-pointers34.7 %3.91.537.2 %35.8 %1.5 %
all shots100.0 %11.35.246.4 %47.5 %-1.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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