TRACKING INTELLIGENCE · TRACKING PROFILE
Dominick Barlow
PHI · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 71 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed7.4km/h
- speed on offense7.7km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#55/414
- meters per minute128.0meters per minute
- minutes per game23.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 71 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches27.6per game
- front-court touches15.5per game
- % of touches in the frontcourt56.2%
- touches per minute1.2per minute
- paint touches3.3per game#72/414
- elbow touches0.8per game#130/414
- post touches0.0per game
- of his game goes through the inside26.5%
- seconds per touch1.5s
- dribbles per touch0.77
- minutes with the ball0.7minutes
- points per touch0.28#175/342
- points per paint touch0.95
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 71 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.1per game
- passes received16.1per game
- passes received per pass made0.80
- assists1.2per game
- potential assists1.8per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created3.3per game#292/414
- % of passes ending in a basket6.1%
- points created per point scored0.43
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.1per game#259/414
- points1.3per game
- passes made0.6per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts1.0per game
- free throws0.5per game
- FG%43.2%
- passes26.8%
- % ending in a turnover8.1%not stable year to year
- % ending in a foul12.8%
- points per drive0.62
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 71 games · CatchShoot- HOW IT CREATES ITS SHOTS82.4%
CATCH & SHOOT
sample: 71 games · CatchShoot- points1.0per game
- attempts1.4per game
- made0.4per game
- FG%27.1%
- effective FG%38.0%
- threes attempted1.1per game
- 3P%25.9%
PULL-UP
sample: 71 games · PullUpShot- points0.1per game
- attempts0.3per game
- made0.0per game
- FG%10.5%
- effective FG%10.5%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 12.3 % | 59.2 % | 59.2 % | 0.0 | — |
| tight (2-4 ft) | 2.7 | 48.5 % | 62.9 % | 62.9 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.1 | 18.8 % | 45.3 % | 48.7 % | 0.3 | 23.8 % |
| wide open (6+ ft) | 1.2 | 20.5 % | 36.6 % | 46.3 % | 0.8 | 27.1 % |
| all shots | 5.6 | 100.0 % | 53.8 % | 56.4 % | 1.2 | 25.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 71 games · DefenseRIM DEFENCE
sample: 71 games · Defense- shots defended3.5per game#69/414
- made on those shots2.2per game
- opponent FG%60.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.7per game
- rebounds secured4.8per game
- offensive chances3.5per game
- defensive chances5.3per game
- conversion rate55.2%#148/283
- offensive conversion54.3%not stable year to year
- defensive conversion54.5%
- contested38.5%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.4 % | 4.1 | 2.2 | 53.3 % | 63.3 % | -10.0 % |
| less than 10 ft | 46.5 % | 5.2 | 2.7 | 52.3 % | 59.0 % | -6.7 % |
| two-pointers | 65.3 % | 7.4 | 3.8 | 51.3 % | 54.9 % | -3.6 % |
| more than 15 ft | 42.5 % | 4.8 | 1.9 | 38.8 % | 36.6 % | 2.2 % |
| three-pointers | 34.7 % | 3.9 | 1.5 | 37.2 % | 35.8 % | 1.5 % |
| all shots | 100.0 % | 11.3 | 5.2 | 46.4 % | 47.5 % | -1.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
