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TRACKING INTELLIGENCE · TRACKING PROFILE

Quenton Jackson

IND · G · NBA 2025-26

Quenton Jackson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season49 box-score gamesTracking in 49 of 49 games

MOVEMENT

sample: 49 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.5km/h
  • speed on offense8.3km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#23/414
  • meters per minute132.0meters per minute
  • minutes per game18.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 49 games · Possessions
  • touches40.6per game
  • front-court touches18.2per game
  • % of touches in the frontcourt44.8%
  • touches per minute2.2per minute
  • paint touches0.6per game#321/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.9%
  • seconds per touch3.4s
  • dribbles per touch2.75
  • minutes with the ball2.3minutes
  • points per touch0.23#254/342
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 49 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made30.4per game
  • passes received32.5per game
  • passes received per pass made1.07
  • assists2.9per game
  • potential assists5.1per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created7.6per game#122/414
  • % of passes ending in a basket9.4%
  • points created per point scored0.84
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.5per game#128/414
  • points3.0per game
  • passes made2.4per game
  • assists0.6per game
  • turnovers0.3per game
  • shooting foul0.6per game
  • attempts2.1per game
  • free throws1.1per game
  • FG%46.5%
  • passes43.2%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.55

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 49 games · CatchShoot
  • HOW IT CREATES ITS SHOTS56.7%

CATCH & SHOOT

sample: 49 games · CatchShoot
  • points2.0per game
  • attempts1.7per game
  • made0.7per game
  • FG%40.2%
  • effective FG%59.8%
  • threes attempted1.6per game
  • 3P%40.5%

PULL-UP

sample: 49 games · PullUpShot
  • points1.0per game
  • attempts1.3per game
  • made0.4per game
  • FG%29.2%
  • effective FG%36.9%
  • threes attempted0.8per game
  • 3P%27.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.8 %31.6 %31.6 %0.0
tight (2-4 ft)2.638.1 %49.6 %49.6 %0.10.0 %
open (4-6 ft)1.929.0 %52.6 %62.6 %0.944.2 %
wide open (6+ ft)1.827.1 %40.4 %53.4 %1.432.9 %
all shots6.7100.0 %47.0 %53.4 %2.435.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 49 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 49 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.1per game
  • opponent FG%72.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.3per game
  • offensive chances1.5per game
  • defensive chances3.3per game
  • conversion rate49.6%#253/283
  • offensive conversion38.9%not stable year to year
  • defensive conversion54.1%
  • contested17.5%
  • average rebound distance9.8ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.7 %3.32.059.5 %62.9 %-3.4 %
less than 10 ft47.8 %4.12.355.0 %58.3 %-3.3 %
two-pointers60.3 %5.23.057.6 %54.0 %3.5 %
more than 15 ft44.1 %3.81.334.5 %37.1 %-2.6 %
three-pointers39.7 %3.41.133.1 %36.7 %-3.6 %
all shots100.0 %8.64.147.8 %45.9 %2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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