TRACKING INTELLIGENCE · TRACKING PROFILE
Quenton Jackson
IND · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 49 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.5km/h
- speed on offense8.3km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#23/414
- meters per minute132.0meters per minute
- minutes per game18.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 49 games · Possessions- touches40.6per game
- front-court touches18.2per game
- % of touches in the frontcourt44.8%
- touches per minute2.2per minute
- paint touches0.6per game#321/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside4.9%
- seconds per touch3.4s
- dribbles per touch2.75
- minutes with the ball2.3minutes
- points per touch0.23#254/342
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 49 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made30.4per game
- passes received32.5per game
- passes received per pass made1.07
- assists2.9per game
- potential assists5.1per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created7.6per game#122/414
- % of passes ending in a basket9.4%
- points created per point scored0.84
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.5per game#128/414
- points3.0per game
- passes made2.4per game
- assists0.6per game
- turnovers0.3per game
- shooting foul0.6per game
- attempts2.1per game
- free throws1.1per game
- FG%46.5%
- passes43.2%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul10.0%
- points per drive0.55
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 49 games · CatchShoot- HOW IT CREATES ITS SHOTS56.7%
CATCH & SHOOT
sample: 49 games · CatchShoot- points2.0per game
- attempts1.7per game
- made0.7per game
- FG%40.2%
- effective FG%59.8%
- threes attempted1.6per game
- 3P%40.5%
PULL-UP
sample: 49 games · PullUpShot- points1.0per game
- attempts1.3per game
- made0.4per game
- FG%29.2%
- effective FG%36.9%
- threes attempted0.8per game
- 3P%27.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.8 % | 31.6 % | 31.6 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 38.1 % | 49.6 % | 49.6 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.9 | 29.0 % | 52.6 % | 62.6 % | 0.9 | 44.2 % |
| wide open (6+ ft) | 1.8 | 27.1 % | 40.4 % | 53.4 % | 1.4 | 32.9 % |
| all shots | 6.7 | 100.0 % | 47.0 % | 53.4 % | 2.4 | 35.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 49 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 49 games · Defense- shots defended1.5per game#312/414
- made on those shots1.1per game
- opponent FG%72.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.7per game
- rebounds secured2.3per game
- offensive chances1.5per game
- defensive chances3.3per game
- conversion rate49.6%#253/283
- offensive conversion38.9%not stable year to year
- defensive conversion54.1%
- contested17.5%
- average rebound distance9.8ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.7 % | 3.3 | 2.0 | 59.5 % | 62.9 % | -3.4 % |
| less than 10 ft | 47.8 % | 4.1 | 2.3 | 55.0 % | 58.3 % | -3.3 % |
| two-pointers | 60.3 % | 5.2 | 3.0 | 57.6 % | 54.0 % | 3.5 % |
| more than 15 ft | 44.1 % | 3.8 | 1.3 | 34.5 % | 37.1 % | -2.6 % |
| three-pointers | 39.7 % | 3.4 | 1.1 | 33.1 % | 36.7 % | -3.6 % |
| all shots | 100.0 % | 8.6 | 4.1 | 47.8 % | 45.9 % | 2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
