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TRACKING INTELLIGENCE · TRACKING PROFILE

Vince Williams Jr.

UTA · Guard · NBA 2025-26

Vince Williams Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season40 box-score gamesTracking in 40 of 40 games

MOVEMENT

sample: 40 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.3km/h
  • speed on offense7.9km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#99/414
  • meters per minute126.0meters per minute
  • minutes per game20.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 40 games · Possessions
  • touches49.4per game
  • front-court touches22.5per game
  • % of touches in the frontcourt45.5%
  • touches per minute2.4per minute
  • paint touches1.1per game#232/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside7.6%
  • seconds per touch3.6s
  • dribbles per touch2.76
  • minutes with the ball2.9minutes
  • points per touch0.15#330/342
  • points per paint touch0.64
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 40 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made38.0per game
  • passes received39.1per game
  • passes received per pass made1.03
  • assists4.2per game
  • potential assists7.1per game
  • secondary assists0.6per game
  • free-throw assists0.4per game
  • points created11.0per game#58/414
  • % of passes ending in a basket10.9%
  • points created per point scored1.47
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.8per game#154/414
  • points1.6per game
  • passes made2.2per game
  • assists0.6per game
  • turnovers0.5per game
  • shooting foul0.2per game
  • attempts1.8per game
  • free throws0.3per game
  • FG%36.1%
  • passes46.8%
  • % ending in a turnover10.0%not stable year to year
  • % ending in a foul3.7%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 40 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS56.6%

CATCH & SHOOT

sample: 40 games · CatchShoot
  • points3.3per game
  • attempts3.0per game
  • made1.1per game
  • FG%37.3%
  • effective FG%55.5%
  • threes attempted2.9per game
  • 3P%36.8%

PULL-UP

sample: 40 games · PullUpShot
  • points1.6per game
  • attempts2.3per game
  • made0.7per game
  • FG%29.0%
  • effective FG%34.9%
  • threes attempted1.3per game
  • 3P%20.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.8 %63.6 %63.6 %0.0
tight (2-4 ft)2.128.8 %29.8 %31.5 %0.421.4 %
open (4-6 ft)2.736.3 %35.8 %46.2 %2.028.2 %
wide open (6+ ft)2.331.2 %36.3 %52.7 %2.135.3 %
all shots7.3100.0 %35.3 %44.7 %4.431.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 40 games · Defense

RIM DEFENCE

sample: 40 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.3per game
  • opponent FG%66.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.9per game
  • rebounds secured3.9per game
  • offensive chances2.1per game
  • defensive chances4.9per game
  • conversion rate55.6%#138/283
  • offensive conversion47.6%not stable year to year
  • defensive conversion58.6%
  • contested26.5%
  • average rebound distance8.8ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.1 %3.01.860.2 %64.1 %-4.0 %
less than 10 ft39.2 %3.52.159.3 %59.7 %-0.4 %
two-pointers57.7 %5.22.651.0 %54.8 %-3.9 %
more than 15 ft51.5 %4.61.634.8 %36.5 %-1.8 %
three-pointers42.3 %3.81.333.8 %35.8 %-2.0 %
all shots100.0 %8.93.943.7 %46.9 %-3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.