TRACKING INTELLIGENCE · TRACKING PROFILE
Luke Travers
CLE · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 12 games · SpeedDistance- distance1.13km
- on offense0.64km
- on defense0.48km
- average speed7.7km/h
- speed on offense8.3km/h
- speed on defense7.3km/h
- km per minute0.13km per minute
- meters per minute131.0meters per minute
- minutes per game8.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 12 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches13.2per game
- front-court touches6.9per game
- % of touches in the frontcourt52.3%
- touches per minute1.5per minute
- paint touches0.9per game
- elbow touches0.4per game
- post touches0.0per game
- of his game goes through the inside18.8%
- seconds per touch1.7s
- dribbles per touch1.13
- minutes with the ball0.4minutes
- points per touch0.18
- points per paint touch0.55
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 12 games · Passing- passes made9.6per game
- passes received7.1per game
- passes received per pass made0.74
- assists0.8per game
- potential assists1.1per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created1.8per game
- % of passes ending in a basket7.8%
- points created per point scored0.78
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game
- points0.8per game
- passes made0.4per game
- assists0.2per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts1.1per game
- free throws0.0per game
- FG%30.8%
- passes27.8%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 12 games · CatchShoot- HOW IT CREATES ITS SHOTS92.9%
CATCH & SHOOT
sample: 12 games · CatchShoot- points0.3per game
- attempts1.3per game
- made0.1per game
- FG%6.3%
- effective FG%9.4%
- threes attempted1.3per game
- 3P%6.3%
PULL-UP
sample: 12 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 16.7 % | 16.7 % | 16.7 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 33.3 % | 50.0 % | 50.0 % | 0.0 | — |
| open (4-6 ft) | 0.7 | 22.2 % | 12.5 % | 12.5 % | 0.5 | 0.0 % |
| wide open (6+ ft) | 0.8 | 27.8 % | 10.0 % | 15.0 % | 0.8 | 10.0 % |
| all shots | 3.0 | 100.0 % | 25.0 % | 26.4 % | 1.3 | 6.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 12 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 12 games · Defense- shots defended0.8per game
- made on those shots0.5per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.1per game
- rebounds secured2.0per game
- offensive chances1.5per game
- defensive chances1.7per game
- conversion rate64.9%
- offensive conversion50.0%not stable year to year
- defensive conversion71.4%
- contested29.2%
- average rebound distance6.5ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 54.5 % | 1.6 | 1.0 | 61.1 % | 64.3 % | -3.2 % |
| less than 10 ft | 72.7 % | 2.2 | 1.0 | 45.8 % | 59.5 % | -13.7 % |
| two-pointers | 72.7 % | 2.2 | 1.0 | 45.8 % | 55.7 % | -9.9 % |
| more than 15 ft | 27.3 % | 0.8 | 0.5 | 55.6 % | 36.5 % | 19.1 % |
| three-pointers | 27.3 % | 0.8 | 0.5 | 55.6 % | 36.4 % | 19.1 % |
| all shots | 100.0 % | 3.0 | 1.5 | 48.5 % | 47.1 % | 1.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%26.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
