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TRACKING INTELLIGENCE · TRACKING PROFILE

Luke Travers

CLE · Forward · NBA 2025-26

Luke Travers

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season12 box-score gamesTracking in 12 of 12 games

MOVEMENT

sample: 12 games · SpeedDistance
  • distance1.13km
  • on offense0.64km
  • on defense0.48km
  • average speed7.7km/h
  • speed on offense8.3km/h
  • speed on defense7.3km/h
  • km per minute0.13km per minute
  • meters per minute131.0meters per minute
  • minutes per game8.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 12 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches13.2per game
  • front-court touches6.9per game
  • % of touches in the frontcourt52.3%
  • touches per minute1.5per minute
  • paint touches0.9per game
  • elbow touches0.4per game
  • post touches0.0per game
  • of his game goes through the inside18.8%
  • seconds per touch1.7s
  • dribbles per touch1.13
  • minutes with the ball0.4minutes
  • points per touch0.18
  • points per paint touch0.55
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 12 games · Passing
  • passes made9.6per game
  • passes received7.1per game
  • passes received per pass made0.74
  • assists0.8per game
  • potential assists1.1per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created1.8per game
  • % of passes ending in a basket7.8%
  • points created per point scored0.78
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game
  • points0.8per game
  • passes made0.4per game
  • assists0.2per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts1.1per game
  • free throws0.0per game
  • FG%30.8%
  • passes27.8%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 12 games · CatchShoot
  • HOW IT CREATES ITS SHOTS92.9%

CATCH & SHOOT

sample: 12 games · CatchShoot
  • points0.3per game
  • attempts1.3per game
  • made0.1per game
  • FG%6.3%
  • effective FG%9.4%
  • threes attempted1.3per game
  • 3P%6.3%

PULL-UP

sample: 12 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.516.7 %16.7 %16.7 %0.0
tight (2-4 ft)1.033.3 %50.0 %50.0 %0.0
open (4-6 ft)0.722.2 %12.5 %12.5 %0.50.0 %
wide open (6+ ft)0.827.8 %10.0 %15.0 %0.810.0 %
all shots3.0100.0 %25.0 %26.4 %1.36.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 12 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 12 games · Defense
  • shots defended0.8per game
  • made on those shots0.5per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.1per game
  • rebounds secured2.0per game
  • offensive chances1.5per game
  • defensive chances1.7per game
  • conversion rate64.9%
  • offensive conversion50.0%not stable year to year
  • defensive conversion71.4%
  • contested29.2%
  • average rebound distance6.5ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft54.5 %1.61.061.1 %64.3 %-3.2 %
less than 10 ft72.7 %2.21.045.8 %59.5 %-13.7 %
two-pointers72.7 %2.21.045.8 %55.7 %-9.9 %
more than 15 ft27.3 %0.80.555.6 %36.5 %19.1 %
three-pointers27.3 %0.80.555.6 %36.4 %19.1 %
all shots100.0 %3.01.548.5 %47.1 %1.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%26.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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