TRACKING INTELLIGENCE · TRACKING PROFILE
Baylor Scheierman
BOS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance2.25km#270/414
- on offense1.13km
- on defense0.97km
- average speed6.8km/h
- speed on offense6.8km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#193/414
- meters per minute121.0meters per minute
- minutes per game18.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.5per game
- front-court touches12.7per game
- % of touches in the frontcourt59.1%
- touches per minute1.2per minute
- paint touches0.5per game#335/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside6.3%
- seconds per touch2.3s
- dribbles per touch1.45
- minutes with the ball0.8minutes
- points per touch0.26#208/342
- points per paint touch0.43
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe gives more than he receives: the play starts with him.
- passes made15.8per game
- passes received12.4per game
- passes received per pass made0.78
- assists1.5per game
- potential assists2.8per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.2per game#242/414
- % of passes ending in a basket9.5%
- points created per point scored0.76
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.1per game#259/414
- points0.9per game
- passes made1.1per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.2per game
- FG%51.9%
- passes53.7%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul4.3%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShoot- HOW IT CREATES ITS SHOTS67.6%
CATCH & SHOOT
sample: 77 games · CatchShoot- points3.0per game
- attempts2.5per game
- made1.0per game
- FG%39.7%
- effective FG%58.8%
- threes attempted2.5per game
- 3P%38.7%
PULL-UP
sample: 77 games · PullUpShot- points1.4per game
- attempts1.2per game
- made0.5per game
- FG%45.1%
- effective FG%57.7%
- threes attempted0.7per game
- 3P%44.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.8 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 14.4 % | 58.3 % | 62.5 % | 0.1 | 44.4 % |
| open (4-6 ft) | 1.1 | 24.9 % | 49.4 % | 62.0 % | 0.6 | 43.8 % |
| wide open (6+ ft) | 2.6 | 59.0 % | 40.1 % | 58.4 % | 2.4 | 38.5 % |
| all shots | 4.3 | 100.0 % | 45.2 % | 59.7 % | 3.2 | 39.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 77 games · Defense- shots defended1.4per game#322/414
- made on those shots0.9per game
- opponent FG%61.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.0per game
- rebounds secured3.5per game
- offensive chances1.9per game
- defensive chances4.3per game
- conversion rate58.5%#69/283
- offensive conversion38.8%not stable year to year
- defensive conversion63.9%
- contested27.1%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.6 % | 2.8 | 1.5 | 54.9 % | 62.3 % | -7.4 % |
| less than 10 ft | 47.4 % | 3.6 | 1.8 | 50.8 % | 57.8 % | -7.1 % |
| two-pointers | 65.7 % | 5.0 | 2.4 | 48.6 % | 53.6 % | -5.0 % |
| more than 15 ft | 43.4 % | 3.3 | 1.3 | 39.7 % | 36.4 % | 3.2 % |
| three-pointers | 34.3 % | 2.6 | 1.0 | 37.7 % | 35.4 % | 2.3 % |
| all shots | 100.0 % | 7.5 | 3.4 | 44.9 % | 46.4 % | -1.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
