SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Baylor Scheierman

BOS · G · NBA 2025-26

Baylor Scheierman

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance
  • distance2.25km#270/414
  • on offense1.13km
  • on defense0.97km
  • average speed6.8km/h
  • speed on offense6.8km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#193/414
  • meters per minute121.0meters per minute
  • minutes per game18.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.5per game
  • front-court touches12.7per game
  • % of touches in the frontcourt59.1%
  • touches per minute1.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside6.3%
  • seconds per touch2.3s
  • dribbles per touch1.45
  • minutes with the ball0.8minutes
  • points per touch0.26#208/342
  • points per paint touch0.43
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He gives more than he receives: the play starts with him.

  • passes made15.8per game
  • passes received12.4per game
  • passes received per pass made0.78
  • assists1.5per game
  • potential assists2.8per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.2per game#242/414
  • % of passes ending in a basket9.5%
  • points created per point scored0.76
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.1per game#259/414
  • points0.9per game
  • passes made1.1per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.2per game
  • FG%51.9%
  • passes53.7%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul4.3%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot
  • HOW IT CREATES ITS SHOTS67.6%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points3.0per game
  • attempts2.5per game
  • made1.0per game
  • FG%39.7%
  • effective FG%58.8%
  • threes attempted2.5per game
  • 3P%38.7%

PULL-UP

sample: 77 games · PullUpShot
  • points1.4per game
  • attempts1.2per game
  • made0.5per game
  • FG%45.1%
  • effective FG%57.7%
  • threes attempted0.7per game
  • 3P%44.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.8 %50.0 %50.0 %0.0
tight (2-4 ft)0.614.4 %58.3 %62.5 %0.144.4 %
open (4-6 ft)1.124.9 %49.4 %62.0 %0.643.8 %
wide open (6+ ft)2.659.0 %40.1 %58.4 %2.438.5 %
all shots4.3100.0 %45.2 %59.7 %3.239.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 77 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots0.9per game
  • opponent FG%61.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.0per game
  • rebounds secured3.5per game
  • offensive chances1.9per game
  • defensive chances4.3per game
  • conversion rate58.5%#69/283
  • offensive conversion38.8%not stable year to year
  • defensive conversion63.9%
  • contested27.1%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.6 %2.81.554.9 %62.3 %-7.4 %
less than 10 ft47.4 %3.61.850.8 %57.8 %-7.1 %
two-pointers65.7 %5.02.448.6 %53.6 %-5.0 %
more than 15 ft43.4 %3.31.339.7 %36.4 %3.2 %
three-pointers34.3 %2.61.037.7 %35.4 %2.3 %
all shots100.0 %7.53.444.9 %46.4 %-1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.