SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Pete Nance

MIL · F · NBA 2025-26

Pete Nance

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season47 box-score gamesTracking in 47 of 47 games

MOVEMENT

sample: 47 games · SpeedDistance
  • distance1.93km#314/414
  • on offense0.97km
  • on defense0.80km
  • average speed6.8km/h
  • speed on offense7.3km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#145/414
  • meters per minute123.0meters per minute
  • minutes per game15.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 47 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches24.1per game
  • front-court touches14.6per game
  • % of touches in the frontcourt60.6%
  • touches per minute1.5per minute
  • paint touches1.7per game#165/414
  • elbow touches0.5per game#210/414
  • post touches0.2per game
  • of his game goes through the inside16.4%
  • seconds per touch1.8s
  • dribbles per touch0.74
  • minutes with the ball0.7minutes
  • points per touch0.22#256/342
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 47 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made18.9per game
  • passes received15.8per game
  • passes received per pass made0.84
  • assists1.0per game
  • potential assists2.0per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.7per game#324/414
  • % of passes ending in a basket5.4%
  • points created per point scored0.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game#359/414
  • points0.2per game
  • passes made0.3per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%50.0%
  • passes46.4%
  • % ending in a turnover21.4%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 47 games · CatchShoot
  • HOW IT CREATES ITS SHOTS88.9%

CATCH & SHOOT

sample: 47 games · CatchShoot
  • points3.1per game
  • attempts2.4per game
  • made1.0per game
  • FG%43.2%
  • effective FG%64.9%
  • threes attempted2.4per game
  • 3P%43.2%

PULL-UP

sample: 47 games · PullUpShot
  • points0.1per game
  • attempts0.3per game
  • made0.0per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.2per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.6 %71.4 %71.4 %0.0
tight (2-4 ft)1.227.8 %61.1 %63.0 %0.166.7 %
open (4-6 ft)0.921.1 %61.0 %79.3 %0.650.0 %
wide open (6+ ft)2.047.4 %40.2 %58.2 %1.838.4 %
all shots4.1100.0 %51.5 %64.4 %2.542.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 47 games · Defense

RIM DEFENCE

sample: 47 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.2per game
  • opponent FG%60.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.8per game
  • rebounds secured2.7per game
  • offensive chances1.6per game
  • defensive chances3.6per game
  • conversion rate55.1%#149/283
  • offensive conversion37.0%not stable year to year
  • defensive conversion58.3%
  • contested26.4%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.4 %3.32.163.0 %62.7 %0.3 %
less than 10 ft48.8 %4.02.458.6 %58.2 %0.4 %
two-pointers63.0 %5.22.751.2 %54.3 %-3.1 %
more than 15 ft43.5 %3.61.337.1 %36.0 %1.1 %
three-pointers37.0 %3.11.237.8 %35.7 %2.1 %
all shots100.0 %8.33.846.3 %46.5 %-0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%64.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.