TRACKING INTELLIGENCE · TRACKING PROFILE
Pete Nance
MIL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 47 games · SpeedDistance- distance1.93km#314/414
- on offense0.97km
- on defense0.80km
- average speed6.8km/h
- speed on offense7.3km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#145/414
- meters per minute123.0meters per minute
- minutes per game15.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 47 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches24.1per game
- front-court touches14.6per game
- % of touches in the frontcourt60.6%
- touches per minute1.5per minute
- paint touches1.7per game#165/414
- elbow touches0.5per game#210/414
- post touches0.2per game
- of his game goes through the inside16.4%
- seconds per touch1.8s
- dribbles per touch0.74
- minutes with the ball0.7minutes
- points per touch0.22#256/342
- points per paint touch0.83
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 47 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made18.9per game
- passes received15.8per game
- passes received per pass made0.84
- assists1.0per game
- potential assists2.0per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.7per game#324/414
- % of passes ending in a basket5.4%
- points created per point scored0.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game#359/414
- points0.2per game
- passes made0.3per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%50.0%
- passes46.4%
- % ending in a turnover21.4%not stable year to year
- % ending in a foul0.0%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 47 games · CatchShoot- HOW IT CREATES ITS SHOTS88.9%
CATCH & SHOOT
sample: 47 games · CatchShoot- points3.1per game
- attempts2.4per game
- made1.0per game
- FG%43.2%
- effective FG%64.9%
- threes attempted2.4per game
- 3P%43.2%
PULL-UP
sample: 47 games · PullUpShot- points0.1per game
- attempts0.3per game
- made0.0per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.2per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.6 % | 71.4 % | 71.4 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 27.8 % | 61.1 % | 63.0 % | 0.1 | 66.7 % |
| open (4-6 ft) | 0.9 | 21.1 % | 61.0 % | 79.3 % | 0.6 | 50.0 % |
| wide open (6+ ft) | 2.0 | 47.4 % | 40.2 % | 58.2 % | 1.8 | 38.4 % |
| all shots | 4.1 | 100.0 % | 51.5 % | 64.4 % | 2.5 | 42.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 47 games · DefenseRIM DEFENCE
sample: 47 games · Defense- shots defended2.0per game#227/414
- made on those shots1.2per game
- opponent FG%60.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.8per game
- rebounds secured2.7per game
- offensive chances1.6per game
- defensive chances3.6per game
- conversion rate55.1%#149/283
- offensive conversion37.0%not stable year to year
- defensive conversion58.3%
- contested26.4%
- average rebound distance6.3ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.4 % | 3.3 | 2.1 | 63.0 % | 62.7 % | 0.3 % |
| less than 10 ft | 48.8 % | 4.0 | 2.4 | 58.6 % | 58.2 % | 0.4 % |
| two-pointers | 63.0 % | 5.2 | 2.7 | 51.2 % | 54.3 % | -3.1 % |
| more than 15 ft | 43.5 % | 3.6 | 1.3 | 37.1 % | 36.0 % | 1.1 % |
| three-pointers | 37.0 % | 3.1 | 1.2 | 37.8 % | 35.7 % | 2.1 % |
| all shots | 100.0 % | 8.3 | 3.8 | 46.3 % | 46.5 % | -0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%64.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
