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TRACKING INTELLIGENCE · TRACKING PROFILE

Karlo Matković

NOP · F · NBA 2025-26

Karlo Matković

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season62 box-score gamesTracking in 62 of 62 games

MOVEMENT

sample: 62 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#209/414
  • meters per minute120.0meters per minute
  • minutes per game14.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 62 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches16.6per game
  • front-court touches9.7per game
  • % of touches in the frontcourt58.4%
  • touches per minute1.1per minute
  • paint touches2.5per game#103/414
  • elbow touches0.6per game#177/414
  • post touches0.1per game
  • of his game goes through the inside33.0%
  • seconds per touch1.4s
  • dribbles per touch0.46
  • minutes with the ball0.4minutes
  • points per touch0.34
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 62 games · Passing

He gives more than he receives: the play starts with him.

  • passes made11.8per game
  • passes received9.4per game
  • passes received per pass made0.80
  • assists0.8per game
  • potential assists1.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.1per game#361/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game#368/414
  • points0.1per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.1per game
  • FG%30.0%
  • passes50.0%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.20

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 62 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 62 games · CatchShoot
  • points1.9per game
  • attempts1.5per game
  • made0.6per game
  • FG%42.4%
  • effective FG%62.5%
  • threes attempted1.4per game
  • 3P%42.0%

PULL-UP

sample: 62 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.38.1 %63.2 %63.2 %0.0
tight (2-4 ft)1.538.7 %70.3 %70.9 %0.050.0 %
open (4-6 ft)0.821.3 %58.0 %66.0 %0.436.4 %
wide open (6+ ft)1.231.9 %49.3 %68.7 %1.143.9 %
all shots3.8100.0 %60.4 %68.5 %1.542.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 62 games · Defense

RIM DEFENCE

sample: 62 games · Defense
  • shots defended3.2per game#95/414
  • made on those shots2.0per game
  • opponent FG%62.2%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.4per game
  • rebounds secured3.7per game
  • offensive chances2.1per game
  • defensive chances4.4per game
  • conversion rate57.7%#90/283
  • offensive conversion54.5%not stable year to year
  • defensive conversion57.7%
  • contested46.3%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.6 %3.31.855.1 %64.0 %-9.0 %
less than 10 ft52.2 %3.92.153.2 %60.4 %-7.2 %
two-pointers63.7 %4.72.451.2 %56.0 %-4.8 %
more than 15 ft42.7 %3.21.031.4 %36.3 %-4.9 %
three-pointers36.3 %2.70.830.9 %35.6 %-4.7 %
all shots100.0 %7.43.343.8 %48.0 %-4.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%68.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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