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TRACKING INTELLIGENCE · TRACKING PROFILE

AJ Green

MIL · G · NBA 2025-26

AJ Green

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed7.2km/h
  • speed on offense7.7km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#179/414
  • meters per minute122.0meters per minute
  • minutes per game29.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches44.5per game
  • front-court touches24.2per game
  • % of touches in the frontcourt54.4%
  • touches per minute1.5per minute
  • paint touches0.4per game#355/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside2.9%
  • seconds per touch1.9s
  • dribbles per touch1.09
  • minutes with the ball1.4minutes
  • points per touch0.23#241/342
  • points per paint touch0.40
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.4per game
  • passes received28.1per game
  • passes received per pass made0.82
  • assists1.9per game
  • potential assists3.5per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created5.3per game#195/414
  • % of passes ending in a basket5.7%
  • points created per point scored0.51
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.7per game#287/414
  • points0.2per game
  • passes made1.2per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%41.2%
  • passes71.4%
  • % ending in a turnover9.0%not stable year to year
  • % ending in a foul0.8%
  • points per drive0.12

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.7%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points6.6per game
  • attempts5.3per game
  • made2.2per game
  • FG%41.2%
  • effective FG%61.8%
  • threes attempted5.3per game
  • 3P%41.4%

PULL-UP

sample: 78 games · PullUpShot
  • points2.7per game
  • attempts2.2per game
  • made0.9per game
  • FG%42.5%
  • effective FG%59.5%
  • threes attempted1.8per game
  • 3P%42.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.5 %33.3 %44.4 %0.140.0 %
tight (2-4 ft)2.531.4 %42.8 %59.5 %2.140.1 %
open (4-6 ft)3.442.4 %40.1 %58.6 %3.140.8 %
wide open (6+ ft)2.024.8 %46.4 %68.6 %1.945.6 %
all shots7.9100.0 %42.4 %61.2 %7.141.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

RIM DEFENCE

sample: 78 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.8per game
  • opponent FG%76.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.0per game
  • rebounds secured2.7per game
  • offensive chances0.9per game
  • defensive chances4.3per game
  • conversion rate54.2%
  • offensive conversion40.8%not stable year to year
  • defensive conversion55.6%
  • contested20.7%
  • average rebound distance9.4ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.6 %3.72.464.6 %62.7 %1.8 %
less than 10 ft40.4 %4.82.858.5 %58.3 %0.2 %
two-pointers58.0 %6.93.955.7 %53.8 %1.8 %
more than 15 ft49.2 %5.92.440.2 %36.4 %3.8 %
three-pointers42.0 %5.01.938.6 %35.9 %2.7 %
all shots100.0 %11.95.848.5 %46.0 %2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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