TRACKING INTELLIGENCE · TRACKING PROFILE
AJ Green
MIL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 78 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed7.2km/h
- speed on offense7.7km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#179/414
- meters per minute122.0meters per minute
- minutes per game29.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 78 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches44.5per game
- front-court touches24.2per game
- % of touches in the frontcourt54.4%
- touches per minute1.5per minute
- paint touches0.4per game#355/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside2.9%
- seconds per touch1.9s
- dribbles per touch1.09
- minutes with the ball1.4minutes
- points per touch0.23#241/342
- points per paint touch0.40
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 78 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.4per game
- passes received28.1per game
- passes received per pass made0.82
- assists1.9per game
- potential assists3.5per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created5.3per game#195/414
- % of passes ending in a basket5.7%
- points created per point scored0.51
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.7per game#287/414
- points0.2per game
- passes made1.2per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%41.2%
- passes71.4%
- % ending in a turnover9.0%not stable year to year
- % ending in a foul0.8%
- points per drive0.12
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 78 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS70.7%
CATCH & SHOOT
sample: 78 games · CatchShoot- points6.6per game
- attempts5.3per game
- made2.2per game
- FG%41.2%
- effective FG%61.8%
- threes attempted5.3per game
- 3P%41.4%
PULL-UP
sample: 78 games · PullUpShot- points2.7per game
- attempts2.2per game
- made0.9per game
- FG%42.5%
- effective FG%59.5%
- threes attempted1.8per game
- 3P%42.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.5 % | 33.3 % | 44.4 % | 0.1 | 40.0 % |
| tight (2-4 ft) | 2.5 | 31.4 % | 42.8 % | 59.5 % | 2.1 | 40.1 % |
| open (4-6 ft) | 3.4 | 42.4 % | 40.1 % | 58.6 % | 3.1 | 40.8 % |
| wide open (6+ ft) | 2.0 | 24.8 % | 46.4 % | 68.6 % | 1.9 | 45.6 % |
| all shots | 7.9 | 100.0 % | 42.4 % | 61.2 % | 7.1 | 41.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 78 games · DefenseRIM DEFENCE
sample: 78 games · Defense- shots defended2.3per game#181/414
- made on those shots1.8per game
- opponent FG%76.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.0per game
- rebounds secured2.7per game
- offensive chances0.9per game
- defensive chances4.3per game
- conversion rate54.2%
- offensive conversion40.8%not stable year to year
- defensive conversion55.6%
- contested20.7%
- average rebound distance9.4ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.6 % | 3.7 | 2.4 | 64.6 % | 62.7 % | 1.8 % |
| less than 10 ft | 40.4 % | 4.8 | 2.8 | 58.5 % | 58.3 % | 0.2 % |
| two-pointers | 58.0 % | 6.9 | 3.9 | 55.7 % | 53.8 % | 1.8 % |
| more than 15 ft | 49.2 % | 5.9 | 2.4 | 40.2 % | 36.4 % | 3.8 % |
| three-pointers | 42.0 % | 5.0 | 1.9 | 38.6 % | 35.9 % | 2.7 % |
| all shots | 100.0 % | 11.9 | 5.8 | 48.5 % | 46.0 % | 2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
