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TRACKING INTELLIGENCE · TRACKING PROFILE

Jamal Cain

ORL · Forward · NBA 2025-26

Jamal Cain

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season40 box-score gamesTracking in 40 of 40 games

MOVEMENT

sample: 40 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.80km
  • average speed7.0km/h
  • speed on offense7.1km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#17/414
  • meters per minute133.0meters per minute
  • minutes per game12.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 40 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches14.3per game
  • front-court touches8.7per game
  • % of touches in the frontcourt60.8%
  • touches per minute1.2per minute
  • paint touches1.3per game#209/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside18.4%
  • seconds per touch2.2s
  • dribbles per touch1.20
  • minutes with the ball0.5minutes
  • points per touch0.38
  • points per paint touch1.02
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 40 games · Passing
  • passes made9.2per game
  • passes received9.1per game
  • passes received per pass made0.99
  • assists0.7per game
  • potential assists1.0per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.0per game#367/414
  • % of passes ending in a basket7.9%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game#292/414
  • points1.0per game
  • passes made0.5per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts0.7per game
  • free throws0.4per game
  • FG%51.9%
  • passes32.8%
  • % ending in a turnover11.5%not stable year to year
  • % ending in a foul11.5%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 40 games · CatchShoot
  • HOW IT CREATES ITS SHOTS72.7%

CATCH & SHOOT

sample: 40 games · CatchShoot
  • points1.8per game
  • attempts1.6per game
  • made0.6per game
  • FG%36.9%
  • effective FG%53.8%
  • threes attempted1.6per game
  • 3P%35.5%

PULL-UP

sample: 40 games · PullUpShot
  • points0.8per game
  • attempts0.6per game
  • made0.3per game
  • FG%54.2%
  • effective FG%66.7%
  • threes attempted0.3per game
  • 3P%54.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.3 %40.0 %40.0 %0.0
tight (2-4 ft)1.436.8 %58.9 %58.9 %0.00.0 %
open (4-6 ft)0.924.3 %51.4 %64.9 %0.643.5 %
wide open (6+ ft)1.435.5 %37.0 %53.7 %1.236.7 %
all shots3.8100.0 %48.7 %57.9 %1.838.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 40 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 40 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots0.9per game
  • opponent FG%68.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.8per game
  • rebounds secured2.0per game
  • offensive chances2.0per game
  • defensive chances2.2per game
  • conversion rate50.6%
  • offensive conversion36.4%not stable year to year
  • defensive conversion58.8%
  • contested37.2%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.3 %2.31.669.1 %61.4 %7.7 %
less than 10 ft48.4 %3.11.961.1 %57.2 %3.9 %
two-pointers61.0 %3.92.155.1 %53.3 %1.9 %
more than 15 ft43.0 %2.70.828.1 %36.5 %-8.4 %
three-pointers39.0 %2.50.728.7 %36.1 %-7.4 %
all shots100.0 %6.42.944.8 %45.1 %-0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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