TRACKING INTELLIGENCE · TRACKING PROFILE
Jamal Cain
ORL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 40 games · SpeedDistance- distance1.61km#347/414
- on offense0.80km
- on defense0.80km
- average speed7.0km/h
- speed on offense7.1km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#17/414
- meters per minute133.0meters per minute
- minutes per game12.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 40 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches14.3per game
- front-court touches8.7per game
- % of touches in the frontcourt60.8%
- touches per minute1.2per minute
- paint touches1.3per game#209/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside18.4%
- seconds per touch2.2s
- dribbles per touch1.20
- minutes with the ball0.5minutes
- points per touch0.38
- points per paint touch1.02
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 40 games · Passing- passes made9.2per game
- passes received9.1per game
- passes received per pass made0.99
- assists0.7per game
- potential assists1.0per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.0per game#367/414
- % of passes ending in a basket7.9%
- points created per point scored0.37
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game#292/414
- points1.0per game
- passes made0.5per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts0.7per game
- free throws0.4per game
- FG%51.9%
- passes32.8%
- % ending in a turnover11.5%not stable year to year
- % ending in a foul11.5%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 40 games · CatchShoot- HOW IT CREATES ITS SHOTS72.7%
CATCH & SHOOT
sample: 40 games · CatchShoot- points1.8per game
- attempts1.6per game
- made0.6per game
- FG%36.9%
- effective FG%53.8%
- threes attempted1.6per game
- 3P%35.5%
PULL-UP
sample: 40 games · PullUpShot- points0.8per game
- attempts0.6per game
- made0.3per game
- FG%54.2%
- effective FG%66.7%
- threes attempted0.3per game
- 3P%54.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.3 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 36.8 % | 58.9 % | 58.9 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.9 | 24.3 % | 51.4 % | 64.9 % | 0.6 | 43.5 % |
| wide open (6+ ft) | 1.4 | 35.5 % | 37.0 % | 53.7 % | 1.2 | 36.7 % |
| all shots | 3.8 | 100.0 % | 48.7 % | 57.9 % | 1.8 | 38.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 40 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 40 games · Defense- shots defended1.4per game#322/414
- made on those shots0.9per game
- opponent FG%68.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.8per game
- rebounds secured2.0per game
- offensive chances2.0per game
- defensive chances2.2per game
- conversion rate50.6%
- offensive conversion36.4%not stable year to year
- defensive conversion58.8%
- contested37.2%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.3 % | 2.3 | 1.6 | 69.1 % | 61.4 % | 7.7 % |
| less than 10 ft | 48.4 % | 3.1 | 1.9 | 61.1 % | 57.2 % | 3.9 % |
| two-pointers | 61.0 % | 3.9 | 2.1 | 55.1 % | 53.3 % | 1.9 % |
| more than 15 ft | 43.0 % | 2.7 | 0.8 | 28.1 % | 36.5 % | -8.4 % |
| three-pointers | 39.0 % | 2.5 | 0.7 | 28.7 % | 36.1 % | -7.4 % |
| all shots | 100.0 % | 6.4 | 2.9 | 44.8 % | 45.1 % | -0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
