TRACKING INTELLIGENCE · TRACKING PROFILE
Simone Fontecchio
MIA · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.25km#270/414
- on offense1.13km
- on defense0.97km
- average speed7.6km/h
- speed on offense8.9km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#9/414
- meters per minute134.0meters per minute
- minutes per game16.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches25.3per game
- front-court touches16.1per game
- % of touches in the frontcourt63.6%
- touches per minute1.5per minute
- paint touches1.0per game#246/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside9.3%
- seconds per touch1.7s
- dribbles per touch1.03
- minutes with the ball0.7minutes
- points per touch0.34#72/342
- points per paint touch0.84
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.6per game
- passes received16.8per game
- passes received per pass made1.01
- assists1.4per game
- potential assists2.3per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created3.8per game#260/414
- % of passes ending in a basket8.7%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.4per game#245/414
- points0.7per game
- passes made1.3per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.1per game
- FG%37.3%
- passes53.9%
- % ending in a turnover8.5%not stable year to year
- % ending in a foul3.0%
- points per drive0.29
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS83.3%
CATCH & SHOOT
sample: 70 games · CatchShoot- points4.4per game
- attempts4.0per game
- made1.5per game
- FG%36.7%
- effective FG%54.8%
- threes attempted4.0per game
- 3P%36.7%
PULL-UP
sample: 70 games · PullUpShot- points1.0per game
- attempts0.8per game
- made0.4per game
- FG%43.1%
- effective FG%61.2%
- threes attempted0.7per game
- 3P%42.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.3 % | 40.0 % | 42.0 % | 0.0 | 50.0 % |
| tight (2-4 ft) | 2.3 | 33.5 % | 43.0 % | 47.5 % | 0.8 | 25.5 % |
| open (4-6 ft) | 2.6 | 38.2 % | 35.6 % | 51.4 % | 2.4 | 34.5 % |
| wide open (6+ ft) | 1.5 | 22.9 % | 48.1 % | 71.8 % | 1.5 | 48.1 % |
| all shots | 6.7 | 100.0 % | 41.2 % | 54.2 % | 4.7 | 37.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseRIM DEFENCE
sample: 70 games · Defense- shots defended1.8per game#266/414
- made on those shots1.2per game
- opponent FG%67.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.5per game
- rebounds secured3.0per game
- offensive chances1.8per game
- defensive chances3.7per game
- conversion rate55.1%#149/283
- offensive conversion43.4%not stable year to year
- defensive conversion59.4%
- contested31.8%
- average rebound distance7.6ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.6 % | 2.3 | 1.3 | 57.4 % | 62.6 % | -5.2 % |
| less than 10 ft | 41.6 % | 2.8 | 1.5 | 54.7 % | 58.9 % | -4.3 % |
| two-pointers | 54.4 % | 3.7 | 2.0 | 53.0 % | 54.2 % | -1.2 % |
| more than 15 ft | 51.0 % | 3.5 | 1.3 | 36.6 % | 36.6 % | 0.0 % |
| three-pointers | 45.6 % | 3.1 | 1.1 | 34.3 % | 36.0 % | -1.7 % |
| all shots | 100.0 % | 6.8 | 3.0 | 44.5 % | 46.3 % | -1.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
