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TRACKING INTELLIGENCE · TRACKING PROFILE

Simone Fontecchio

MIA · Forward · NBA 2025-26

Simone Fontecchio

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.6km/h
  • speed on offense8.9km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#9/414
  • meters per minute134.0meters per minute
  • minutes per game16.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.3per game
  • front-court touches16.1per game
  • % of touches in the frontcourt63.6%
  • touches per minute1.5per minute
  • paint touches1.0per game#246/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside9.3%
  • seconds per touch1.7s
  • dribbles per touch1.03
  • minutes with the ball0.7minutes
  • points per touch0.34#72/342
  • points per paint touch0.84
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.6per game
  • passes received16.8per game
  • passes received per pass made1.01
  • assists1.4per game
  • potential assists2.3per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created3.8per game#260/414
  • % of passes ending in a basket8.7%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.4per game#245/414
  • points0.7per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.1per game
  • FG%37.3%
  • passes53.9%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul3.0%
  • points per drive0.29

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS83.3%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points4.4per game
  • attempts4.0per game
  • made1.5per game
  • FG%36.7%
  • effective FG%54.8%
  • threes attempted4.0per game
  • 3P%36.7%

PULL-UP

sample: 70 games · PullUpShot
  • points1.0per game
  • attempts0.8per game
  • made0.4per game
  • FG%43.1%
  • effective FG%61.2%
  • threes attempted0.7per game
  • 3P%42.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.3 %40.0 %42.0 %0.050.0 %
tight (2-4 ft)2.333.5 %43.0 %47.5 %0.825.5 %
open (4-6 ft)2.638.2 %35.6 %51.4 %2.434.5 %
wide open (6+ ft)1.522.9 %48.1 %71.8 %1.548.1 %
all shots6.7100.0 %41.2 %54.2 %4.737.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.2per game
  • opponent FG%67.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.5per game
  • rebounds secured3.0per game
  • offensive chances1.8per game
  • defensive chances3.7per game
  • conversion rate55.1%#149/283
  • offensive conversion43.4%not stable year to year
  • defensive conversion59.4%
  • contested31.8%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.6 %2.31.357.4 %62.6 %-5.2 %
less than 10 ft41.6 %2.81.554.7 %58.9 %-4.3 %
two-pointers54.4 %3.72.053.0 %54.2 %-1.2 %
more than 15 ft51.0 %3.51.336.6 %36.6 %0.0 %
three-pointers45.6 %3.11.134.3 %36.0 %-1.7 %
all shots100.0 %6.83.044.5 %46.3 %-1.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.