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TRACKING INTELLIGENCE · TRACKING PROFILE

Mouhamadou Gueye

CHI · F · NBA 2025-26

Mouhamadou Gueye

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season2 box-score gamesTracking in 2 of 2 games

MOVEMENT

sample: 2 games · SpeedDistance
  • distance2.90km
  • on offense1.45km
  • on defense1.45km
  • average speed7.2km/h
  • speed on offense7.5km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game22.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 2 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches27.5per game
  • front-court touches16.0per game
  • % of touches in the frontcourt58.2%
  • touches per minute1.2per minute
  • paint touches2.0per game
  • elbow touches1.5per game
  • post touches0.0per game
  • of his game goes through the inside21.9%
  • seconds per touch1.3s
  • dribbles per touch0.71
  • minutes with the ball0.6minutes
  • points per touch0.29
  • points per paint touch1.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 2 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.5per game
  • passes received16.5per game
  • passes received per pass made0.85
  • assists3.0per game
  • potential assists3.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created7.5per game
  • % of passes ending in a basket15.4%
  • points created per point scored0.94
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game
  • points1.0per game
  • passes made0.5per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.0per game
  • FG%100.0%
  • passes50.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 2 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 2 games · CatchShoot
  • points1.5per game
  • attempts2.5per game
  • made0.5per game
  • FG%20.0%
  • effective FG%30.0%
  • threes attempted2.5per game
  • 3P%20.0%

PULL-UP

sample: 2 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.59.1 %100.0 %100.0 %0.0
tight (2-4 ft)2.545.5 %80.0 %80.0 %0.0
wide open (6+ ft)2.545.5 %20.0 %30.0 %2.520.0 %
all shots5.5100.0 %54.5 %59.1 %2.520.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 2 games · Defense

RIM DEFENCE

sample: 2 games · Defense
  • shots defended4.0per game
  • made on those shots2.0per game
  • opponent FG%50.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.5per game
  • rebounds secured3.0per game
  • offensive chances2.5per game
  • defensive chances4.0per game
  • conversion rate46.2%
  • offensive conversion40.0%not stable year to year
  • defensive conversion50.0%
  • contested33.3%
  • average rebound distance6.0ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.1 %4.03.075.0 %67.1 %7.9 %
less than 10 ft47.4 %4.53.577.8 %57.4 %20.4 %
two-pointers57.9 %5.53.563.6 %53.7 %10.0 %
more than 15 ft52.6 %5.01.530.0 %35.9 %-5.9 %
three-pointers42.1 %4.01.537.5 %33.4 %4.1 %
all shots100.0 %9.55.052.6 %48.8 %3.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.