TRACKING INTELLIGENCE · TRACKING PROFILE
Mouhamadou Gueye
CHI · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 2 games · SpeedDistance- distance2.90km
- on offense1.45km
- on defense1.45km
- average speed7.2km/h
- speed on offense7.5km/h
- speed on defense6.9km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game22.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 2 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches27.5per game
- front-court touches16.0per game
- % of touches in the frontcourt58.2%
- touches per minute1.2per minute
- paint touches2.0per game
- elbow touches1.5per game
- post touches0.0per game
- of his game goes through the inside21.9%
- seconds per touch1.3s
- dribbles per touch0.71
- minutes with the ball0.6minutes
- points per touch0.29
- points per paint touch1.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 2 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.5per game
- passes received16.5per game
- passes received per pass made0.85
- assists3.0per game
- potential assists3.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created7.5per game
- % of passes ending in a basket15.4%
- points created per point scored0.94
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game
- points1.0per game
- passes made0.5per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.0per game
- FG%100.0%
- passes50.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 2 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 2 games · CatchShoot- points1.5per game
- attempts2.5per game
- made0.5per game
- FG%20.0%
- effective FG%30.0%
- threes attempted2.5per game
- 3P%20.0%
PULL-UP
sample: 2 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 9.1 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 2.5 | 45.5 % | 80.0 % | 80.0 % | 0.0 | — |
| wide open (6+ ft) | 2.5 | 45.5 % | 20.0 % | 30.0 % | 2.5 | 20.0 % |
| all shots | 5.5 | 100.0 % | 54.5 % | 59.1 % | 2.5 | 20.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 2 games · DefenseRIM DEFENCE
sample: 2 games · Defense- shots defended4.0per game
- made on those shots2.0per game
- opponent FG%50.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.5per game
- rebounds secured3.0per game
- offensive chances2.5per game
- defensive chances4.0per game
- conversion rate46.2%
- offensive conversion40.0%not stable year to year
- defensive conversion50.0%
- contested33.3%
- average rebound distance6.0ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.1 % | 4.0 | 3.0 | 75.0 % | 67.1 % | 7.9 % |
| less than 10 ft | 47.4 % | 4.5 | 3.5 | 77.8 % | 57.4 % | 20.4 % |
| two-pointers | 57.9 % | 5.5 | 3.5 | 63.6 % | 53.7 % | 10.0 % |
| more than 15 ft | 52.6 % | 5.0 | 1.5 | 30.0 % | 35.9 % | -5.9 % |
| three-pointers | 42.1 % | 4.0 | 1.5 | 37.5 % | 33.4 % | 4.1 % |
| all shots | 100.0 % | 9.5 | 5.0 | 52.6 % | 48.8 % | 3.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
