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TRACKING INTELLIGENCE · TRACKING PROFILE

Daeqwon Plowden

SAC · G · NBA 2025-26

Daeqwon Plowden

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season32 box-score gamesTracking in 32 of 32 games

MOVEMENT

sample: 32 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#59/414
  • meters per minute128.0meters per minute
  • minutes per game26.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 32 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches34.7per game
  • front-court touches19.4per game
  • % of touches in the frontcourt55.9%
  • touches per minute1.3per minute
  • paint touches1.7per game#165/414
  • elbow touches0.7per game#154/414
  • post touches0.0per game
  • of his game goes through the inside12.4%
  • seconds per touch1.9s
  • dribbles per touch1.20
  • minutes with the ball1.1minutes
  • points per touch0.31#117/342
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 32 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.7per game
  • passes received23.4per game
  • passes received per pass made0.99
  • assists1.3per game
  • potential assists2.5per game
  • secondary assists0.3per game
  • free-throw assists0.0per game
  • points created3.2per game#296/414
  • % of passes ending in a basket5.4%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.3per game#250/414
  • points1.1per game
  • passes made0.9per game
  • assists0.2per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts0.9per game
  • free throws0.3per game
  • FG%41.4%
  • passes41.1%
  • % ending in a turnover11.0%not stable year to year
  • % ending in a foul5.5%
  • points per drive0.48

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 32 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS90.0%

CATCH & SHOOT

sample: 32 games · CatchShoot
  • points5.4per game
  • attempts5.4per game
  • made1.8per game
  • FG%33.5%
  • effective FG%50.3%
  • threes attempted5.4per game
  • 3P%33.5%

PULL-UP

sample: 32 games · PullUpShot
  • points0.6per game
  • attempts0.6per game
  • made0.3per game
  • FG%44.4%
  • effective FG%55.6%
  • threes attempted0.4per game
  • 3P%30.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.0 %35.7 %35.7 %0.0
tight (2-4 ft)2.629.7 %53.0 %58.4 %0.836.0 %
open (4-6 ft)3.742.7 %37.8 %51.3 %3.231.1 %
wide open (6+ ft)2.022.6 %41.3 %57.9 %1.836.2 %
all shots8.7100.0 %43.0 %54.1 %5.833.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 32 games · Defense

RIM DEFENCE

sample: 32 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.8per game
  • opponent FG%67.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.9per game
  • rebounds secured3.0per game
  • offensive chances2.0per game
  • defensive chances3.9per game
  • conversion rate51.1%#232/283
  • offensive conversion50.0%not stable year to year
  • defensive conversion51.2%
  • contested37.1%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.5 %3.52.057.7 %63.8 %-6.1 %
less than 10 ft47.0 %4.62.655.8 %59.6 %-3.8 %
two-pointers60.4 %5.93.355.0 %55.0 %0.0 %
more than 15 ft44.7 %4.41.942.9 %35.2 %7.6 %
three-pointers39.6 %3.91.640.3 %34.9 %5.5 %
all shots100.0 %9.84.849.2 %46.5 %2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.