TRACKING INTELLIGENCE · TRACKING PROFILE
Daeqwon Plowden
SAC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 32 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.3km/h
- speed on offense7.8km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#59/414
- meters per minute128.0meters per minute
- minutes per game26.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 32 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches34.7per game
- front-court touches19.4per game
- % of touches in the frontcourt55.9%
- touches per minute1.3per minute
- paint touches1.7per game#165/414
- elbow touches0.7per game#154/414
- post touches0.0per game
- of his game goes through the inside12.4%
- seconds per touch1.9s
- dribbles per touch1.20
- minutes with the ball1.1minutes
- points per touch0.31#117/342
- points per paint touch1.08
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 32 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.7per game
- passes received23.4per game
- passes received per pass made0.99
- assists1.3per game
- potential assists2.5per game
- secondary assists0.3per game
- free-throw assists0.0per game
- points created3.2per game#296/414
- % of passes ending in a basket5.4%
- points created per point scored0.30
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.3per game#250/414
- points1.1per game
- passes made0.9per game
- assists0.2per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts0.9per game
- free throws0.3per game
- FG%41.4%
- passes41.1%
- % ending in a turnover11.0%not stable year to year
- % ending in a foul5.5%
- points per drive0.48
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 32 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS90.0%
CATCH & SHOOT
sample: 32 games · CatchShoot- points5.4per game
- attempts5.4per game
- made1.8per game
- FG%33.5%
- effective FG%50.3%
- threes attempted5.4per game
- 3P%33.5%
PULL-UP
sample: 32 games · PullUpShot- points0.6per game
- attempts0.6per game
- made0.3per game
- FG%44.4%
- effective FG%55.6%
- threes attempted0.4per game
- 3P%30.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.0 % | 35.7 % | 35.7 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 29.7 % | 53.0 % | 58.4 % | 0.8 | 36.0 % |
| open (4-6 ft) | 3.7 | 42.7 % | 37.8 % | 51.3 % | 3.2 | 31.1 % |
| wide open (6+ ft) | 2.0 | 22.6 % | 41.3 % | 57.9 % | 1.8 | 36.2 % |
| all shots | 8.7 | 100.0 % | 43.0 % | 54.1 % | 5.8 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 32 games · DefenseRIM DEFENCE
sample: 32 games · Defense- shots defended2.7per game#135/414
- made on those shots1.8per game
- opponent FG%67.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.9per game
- rebounds secured3.0per game
- offensive chances2.0per game
- defensive chances3.9per game
- conversion rate51.1%#232/283
- offensive conversion50.0%not stable year to year
- defensive conversion51.2%
- contested37.1%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.5 % | 3.5 | 2.0 | 57.7 % | 63.8 % | -6.1 % |
| less than 10 ft | 47.0 % | 4.6 | 2.6 | 55.8 % | 59.6 % | -3.8 % |
| two-pointers | 60.4 % | 5.9 | 3.3 | 55.0 % | 55.0 % | 0.0 % |
| more than 15 ft | 44.7 % | 4.4 | 1.9 | 42.9 % | 35.2 % | 7.6 % |
| three-pointers | 39.6 % | 3.9 | 1.6 | 40.3 % | 34.9 % | 5.5 % |
| all shots | 100.0 % | 9.8 | 4.8 | 49.2 % | 46.5 % | 2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
