TRACKING INTELLIGENCE · TRACKING PROFILE
Javonte Cooke
POR · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 19 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed7.5km/h
- speed on offense7.9km/h
- speed on defense7.1km/h
- km per minute0.13km per minute
- meters per minute131.0meters per minute
- minutes per game4.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 19 games · Possessions- touches9.2per game
- front-court touches3.9per game
- % of touches in the frontcourt42.4%
- touches per minute1.9per minute
- paint touches0.3per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside10.3%
- seconds per touch3.6s
- dribbles per touch2.71
- minutes with the ball0.6minutes
- points per touch0.13
- points per paint touch1.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 19 games · Passing- passes made6.2per game
- passes received6.1per game
- passes received per pass made0.98
- assists0.4per game
- potential assists0.7per game
- secondary assists0.0per game
- free-throw assists0.1per game
- points created0.8per game
- % of passes ending in a basket6.0%
- points created per point scored0.67
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.8per game
- points0.1per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.1per game
- FG%0.0%
- passes50.0%
- % ending in a turnover12.5%not stable year to year
- % ending in a foul6.3%
- points per drive0.13
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 19 games · CatchShoot- HOW IT CREATES ITS SHOTS69.2%
CATCH & SHOOT
sample: 19 games · CatchShoot- points0.3per game
- attempts0.9per game
- made0.1per game
- FG%11.8%
- effective FG%17.6%
- threes attempted0.9per game
- 3P%11.8%
PULL-UP
sample: 19 games · PullUpShot- points0.2per game
- attempts0.4per game
- made0.1per game
- FG%14.3%
- effective FG%21.4%
- threes attempted0.3per game
- 3P%16.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.4 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 36.6 % | 33.3 % | 33.3 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 36.6 % | 20.0 % | 26.7 % | 0.7 | 14.3 % |
| wide open (6+ ft) | 0.5 | 24.4 % | 10.0 % | 15.0 % | 0.5 | 11.1 % |
| all shots | 2.2 | 100.0 % | 22.0 % | 25.6 % | 1.2 | 13.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 19 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 19 games · Defense- shots defended0.5per game
- made on those shots0.4per game
- opponent FG%70.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.6per game
- rebounds secured1.0per game
- offensive chances0.6per game
- defensive chances1.1per game
- conversion rate61.3%
- offensive conversion36.4%not stable year to year
- defensive conversion71.4%
- contested15.8%
- average rebound distance7.1ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 47.4 % | 1.1 | 0.7 | 66.7 % | 63.5 % | 3.2 % |
| less than 10 ft | 55.3 % | 1.2 | 0.8 | 66.7 % | 60.3 % | 6.3 % |
| two-pointers | 73.7 % | 1.7 | 1.1 | 64.3 % | 55.8 % | 8.5 % |
| more than 15 ft | 31.6 % | 0.7 | 0.2 | 33.3 % | 35.8 % | -2.5 % |
| three-pointers | 26.3 % | 0.6 | 0.2 | 30.0 % | 35.8 % | -5.8 % |
| all shots | 100.0 % | 2.2 | 1.2 | 55.3 % | 45.4 % | 9.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%25.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
