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TRACKING INTELLIGENCE · TRACKING PROFILE

Alex Morales

ORL · G · NBA 2025-26

Alex Morales

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance0.80km
  • on offense0.32km
  • on defense0.32km
  • average speed6.7km/h
  • speed on offense7.6km/h
  • speed on defense6.6km/h
  • km per minute0.14km per minute
  • meters per minute136.0meters per minute
  • minutes per game5.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 4 games · Possessions
  • touches9.8per game
  • front-court touches6.0per game
  • % of touches in the frontcourt61.2%
  • touches per minute1.7per minute
  • paint touches0.5per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside8.3%
  • seconds per touch3.0s
  • dribbles per touch2.44
  • minutes with the ball0.5minutes
  • points per touch0.21
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 4 games · Passing
  • passes made6.3per game
  • passes received7.0per game
  • passes received per pass made1.11
  • assists1.0per game
  • potential assists1.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created2.5per game
  • % of passes ending in a basket16.0%
  • points created per point scored1.25
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.8per game
  • points1.0per game
  • passes made0.3per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.0per game
  • free throws0.5per game
  • FG%25.0%
  • passes14.3%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul14.3%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points0.0per game
  • attempts0.3per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.3per game
  • 3P%0.0%

PULL-UP

sample: 4 games · PullUpShot
  • points0.5per game
  • attempts0.3per game
  • made0.3per game
  • FG%100.0%
  • effective FG%100.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.314.3 %100.0 %100.0 %0.0
tight (2-4 ft)0.842.9 %33.3 %33.3 %0.0
open (4-6 ft)0.528.6 %50.0 %50.0 %0.0
wide open (6+ ft)0.314.3 %0.0 %0.0 %0.30.0 %
all shots1.8100.0 %42.9 %42.9 %0.30.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 4 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 4 games · Defense
  • shots defended0.3per game
  • made on those shots0.3per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances1.8per game
  • rebounds secured0.8per game
  • offensive chances0.8per game
  • defensive chances1.0per game
  • conversion rate42.9%
  • offensive conversion33.3%not stable year to year
  • defensive conversion50.0%
  • contested33.3%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
more than 15 ft100.0 %3.02.066.7 %36.8 %29.9 %
three-pointers100.0 %3.02.066.7 %36.6 %30.1 %
all shots100.0 %3.02.066.7 %44.1 %22.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%42.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.