TRACKING INTELLIGENCE · TRACKING PROFILE
Alex Morales
ORL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 4 games · SpeedDistance- distance0.80km
- on offense0.32km
- on defense0.32km
- average speed6.7km/h
- speed on offense7.6km/h
- speed on defense6.6km/h
- km per minute0.14km per minute
- meters per minute136.0meters per minute
- minutes per game5.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 4 games · Possessions- touches9.8per game
- front-court touches6.0per game
- % of touches in the frontcourt61.2%
- touches per minute1.7per minute
- paint touches0.5per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside8.3%
- seconds per touch3.0s
- dribbles per touch2.44
- minutes with the ball0.5minutes
- points per touch0.21
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 4 games · Passing- passes made6.3per game
- passes received7.0per game
- passes received per pass made1.11
- assists1.0per game
- potential assists1.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created2.5per game
- % of passes ending in a basket16.0%
- points created per point scored1.25
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game
- points1.0per game
- passes made0.3per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.0per game
- free throws0.5per game
- FG%25.0%
- passes14.3%
- % ending in a turnover14.3%not stable year to year
- % ending in a foul14.3%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 4 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 4 games · CatchShoot- points0.0per game
- attempts0.3per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.3per game
- 3P%0.0%
PULL-UP
sample: 4 games · PullUpShot- points0.5per game
- attempts0.3per game
- made0.3per game
- FG%100.0%
- effective FG%100.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 14.3 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 42.9 % | 33.3 % | 33.3 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 28.6 % | 50.0 % | 50.0 % | 0.0 | — |
| wide open (6+ ft) | 0.3 | 14.3 % | 0.0 % | 0.0 % | 0.3 | 0.0 % |
| all shots | 1.8 | 100.0 % | 42.9 % | 42.9 % | 0.3 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 4 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 4 games · Defense- shots defended0.3per game
- made on those shots0.3per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances1.8per game
- rebounds secured0.8per game
- offensive chances0.8per game
- defensive chances1.0per game
- conversion rate42.9%
- offensive conversion33.3%not stable year to year
- defensive conversion50.0%
- contested33.3%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| more than 15 ft | 100.0 % | 3.0 | 2.0 | 66.7 % | 36.8 % | 29.9 % |
| three-pointers | 100.0 % | 3.0 | 2.0 | 66.7 % | 36.6 % | 30.1 % |
| all shots | 100.0 % | 3.0 | 2.0 | 66.7 % | 44.1 % | 22.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%42.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
