TRACKING INTELLIGENCE · TRACKING PROFILE
Nate Williams
GSW · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 14 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.25km
- on offense1.13km
- on defense0.97km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense7.0km/h
- km per minute0.13km per minute
- meters per minute132.0meters per minute
- minutes per game17.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 14 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches18.6per game
- front-court touches14.6per game
- % of touches in the frontcourt78.5%
- touches per minute1.1per minute
- paint touches2.6per game
- elbow touches0.7per game
- post touches0.0per game
- of his game goes through the inside22.6%
- seconds per touch2.0s
- dribbles per touch1.26
- minutes with the ball0.6minutes
- points per touch0.43
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 14 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made10.4per game
- passes received13.9per game
- passes received per pass made1.34
- assists1.0per game
- potential assists2.1per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created2.4per game
- % of passes ending in a basket9.7%
- points created per point scored0.30
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.8per game
- points1.4per game
- passes made1.7per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.6per game
- free throws0.3per game
- FG%36.4%
- passes45.3%
- % ending in a turnover3.8%not stable year to year
- % ending in a foul3.8%
- points per drive0.37
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 14 games · CatchShoot- HOW IT CREATES ITS SHOTS95.5%
CATCH & SHOOT
sample: 14 games · CatchShoot- points2.8per game
- attempts2.1per game
- made0.9per game
- FG%44.8%
- effective FG%67.2%
- threes attempted2.1per game
- 3P%44.8%
PULL-UP
sample: 14 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 11.9 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 2.9 | 47.6 % | 50.0 % | 50.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.5 | 8.3 % | 85.7 % | 114.3 % | 0.4 | 80.0 % |
| wide open (6+ ft) | 1.9 | 32.1 % | 44.4 % | 61.1 % | 1.7 | 37.5 % |
| all shots | 6.0 | 100.0 % | 50.0 % | 57.7 % | 2.1 | 43.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 14 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 14 games · Defense- shots defended0.9per game
- made on those shots0.5per game
- opponent FG%53.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.6per game
- rebounds secured1.9per game
- offensive chances2.4per game
- defensive chances1.4per game
- conversion rate52.9%
- offensive conversion51.5%not stable year to year
- defensive conversion52.6%
- contested33.3%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.1 % | 2.4 | 1.7 | 70.6 % | 65.1 % | 5.5 % |
| less than 10 ft | 42.3 % | 2.9 | 2.0 | 68.3 % | 60.9 % | 7.4 % |
| two-pointers | 53.6 % | 3.7 | 2.4 | 63.5 % | 57.0 % | 6.5 % |
| more than 15 ft | 51.5 % | 3.6 | 1.4 | 38.0 % | 36.9 % | 1.1 % |
| three-pointers | 46.4 % | 3.2 | 1.2 | 37.8 % | 36.5 % | 1.3 % |
| all shots | 100.0 % | 6.9 | 3.6 | 51.5 % | 47.9 % | 3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
