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TRACKING INTELLIGENCE · TRACKING PROFILE

Nate Williams

GSW · Guard · NBA 2025-26

Nate Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season14 box-score gamesTracking in 14 of 14 games

MOVEMENT

sample: 14 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km
  • on offense1.13km
  • on defense0.97km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute
  • meters per minute132.0meters per minute
  • minutes per game17.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 14 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches18.6per game
  • front-court touches14.6per game
  • % of touches in the frontcourt78.5%
  • touches per minute1.1per minute
  • paint touches2.6per game
  • elbow touches0.7per game
  • post touches0.0per game
  • of his game goes through the inside22.6%
  • seconds per touch2.0s
  • dribbles per touch1.26
  • minutes with the ball0.6minutes
  • points per touch0.43
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 14 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made10.4per game
  • passes received13.9per game
  • passes received per pass made1.34
  • assists1.0per game
  • potential assists2.1per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created2.4per game
  • % of passes ending in a basket9.7%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.8per game
  • points1.4per game
  • passes made1.7per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.6per game
  • free throws0.3per game
  • FG%36.4%
  • passes45.3%
  • % ending in a turnover3.8%not stable year to year
  • % ending in a foul3.8%
  • points per drive0.37

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 14 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.5%

CATCH & SHOOT

sample: 14 games · CatchShoot
  • points2.8per game
  • attempts2.1per game
  • made0.9per game
  • FG%44.8%
  • effective FG%67.2%
  • threes attempted2.1per game
  • 3P%44.8%

PULL-UP

sample: 14 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.711.9 %40.0 %40.0 %0.0
tight (2-4 ft)2.947.6 %50.0 %50.0 %0.10.0 %
open (4-6 ft)0.58.3 %85.7 %114.3 %0.480.0 %
wide open (6+ ft)1.932.1 %44.4 %61.1 %1.737.5 %
all shots6.0100.0 %50.0 %57.7 %2.143.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 14 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 14 games · Defense
  • shots defended0.9per game
  • made on those shots0.5per game
  • opponent FG%53.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.6per game
  • rebounds secured1.9per game
  • offensive chances2.4per game
  • defensive chances1.4per game
  • conversion rate52.9%
  • offensive conversion51.5%not stable year to year
  • defensive conversion52.6%
  • contested33.3%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.1 %2.41.770.6 %65.1 %5.5 %
less than 10 ft42.3 %2.92.068.3 %60.9 %7.4 %
two-pointers53.6 %3.72.463.5 %57.0 %6.5 %
more than 15 ft51.5 %3.61.438.0 %36.9 %1.1 %
three-pointers46.4 %3.21.237.8 %36.5 %1.3 %
all shots100.0 %6.93.651.5 %47.9 %3.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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