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TRACKING INTELLIGENCE · TRACKING PROFILE

Victor Wembanyama

SAS · F · NBA 2025-26

Victor Wembanyama

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.7km/h
  • speed on offense7.4km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#326/414
  • meters per minute116.0meters per minute
  • minutes per game29.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches58.5per game
  • front-court touches35.3per game
  • % of touches in the frontcourt60.3%
  • touches per minute2.0per minute
  • paint touches6.2per game#28/414
  • elbow touches4.5per game#6/414
  • post touches2.9per game
  • of his game goes through the inside38.5%
  • seconds per touch2.4s
  • dribbles per touch1.26
  • minutes with the ball2.3minutes
  • points per touch0.43#9/342
  • points per paint touch1.19
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.2per game
  • passes received37.0per game
  • passes received per pass made1.08
  • assists3.1per game
  • potential assists5.6per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created8.0per game#115/414
  • % of passes ending in a basket9.1%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives5.9per game#116/414
  • points4.5per game
  • passes made1.4per game
  • assists0.4per game
  • turnovers0.6per game
  • shooting foul0.8per game
  • attempts2.9per game
  • free throws1.6per game
  • FG%51.9%
  • passes23.1%
  • % ending in a turnover10.4%not stable year to year
  • % ending in a foul13.8%
  • points per drive0.76

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS51.1%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points4.9per game
  • attempts4.5per game
  • made1.8per game
  • FG%39.7%
  • effective FG%54.9%
  • threes attempted3.7per game
  • 3P%36.6%

PULL-UP

sample: 64 games · PullUpShot
  • points3.3per game
  • attempts4.3per game
  • made1.5per game
  • FG%33.6%
  • effective FG%38.4%
  • threes attempted1.5per game
  • 3P%28.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.37.9 %59.0 %59.0 %0.00.0 %
tight (2-4 ft)7.042.3 %55.7 %57.0 %0.535.3 %
open (4-6 ft)5.634.0 %48.7 %56.7 %2.634.3 %
wide open (6+ ft)2.615.9 %40.5 %55.1 %2.235.3 %
all shots16.5100.0 %51.2 %56.8 %5.334.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 64 games · Defense
  • shots defended5.6per game#10/414
  • made on those shots3.0per game
  • opponent FG%53.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances17.4per game
  • rebounds secured11.5per game
  • offensive chances3.7per game
  • defensive chances14.2per game
  • conversion rate66.1%#4/283
  • offensive conversion54.9%not stable year to year
  • defensive conversion66.8%
  • contested35.6%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.8 %6.13.456.2 %64.8 %-8.6 %
less than 10 ft41.2 %7.43.952.3 %60.8 %-8.5 %
two-pointers63.0 %11.45.346.8 %56.3 %-9.5 %
more than 15 ft47.4 %8.62.630.8 %36.0 %-5.2 %
three-pointers37.0 %6.72.030.2 %35.3 %-5.1 %
all shots100.0 %18.17.340.7 %49.3 %-8.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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