TRACKING INTELLIGENCE · TRACKING PROFILE
Victor Wembanyama
SAS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed6.7km/h
- speed on offense7.4km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#326/414
- meters per minute116.0meters per minute
- minutes per game29.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches58.5per game
- front-court touches35.3per game
- % of touches in the frontcourt60.3%
- touches per minute2.0per minute
- paint touches6.2per game#28/414
- elbow touches4.5per game#6/414
- post touches2.9per game
- of his game goes through the inside38.5%
- seconds per touch2.4s
- dribbles per touch1.26
- minutes with the ball2.3minutes
- points per touch0.43#9/342
- points per paint touch1.19
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.2per game
- passes received37.0per game
- passes received per pass made1.08
- assists3.1per game
- potential assists5.6per game
- secondary assists0.6per game
- free-throw assists0.2per game
- points created8.0per game#115/414
- % of passes ending in a basket9.1%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives5.9per game#116/414
- points4.5per game
- passes made1.4per game
- assists0.4per game
- turnovers0.6per game
- shooting foul0.8per game
- attempts2.9per game
- free throws1.6per game
- FG%51.9%
- passes23.1%
- % ending in a turnover10.4%not stable year to year
- % ending in a foul13.8%
- points per drive0.76
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS51.1%
CATCH & SHOOT
sample: 64 games · CatchShoot- points4.9per game
- attempts4.5per game
- made1.8per game
- FG%39.7%
- effective FG%54.9%
- threes attempted3.7per game
- 3P%36.6%
PULL-UP
sample: 64 games · PullUpShot- points3.3per game
- attempts4.3per game
- made1.5per game
- FG%33.6%
- effective FG%38.4%
- threes attempted1.5per game
- 3P%28.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.3 | 7.9 % | 59.0 % | 59.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 7.0 | 42.3 % | 55.7 % | 57.0 % | 0.5 | 35.3 % |
| open (4-6 ft) | 5.6 | 34.0 % | 48.7 % | 56.7 % | 2.6 | 34.3 % |
| wide open (6+ ft) | 2.6 | 15.9 % | 40.5 % | 55.1 % | 2.2 | 35.3 % |
| all shots | 16.5 | 100.0 % | 51.2 % | 56.8 % | 5.3 | 34.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 64 games · Defense- shots defended5.6per game#10/414
- made on those shots3.0per game
- opponent FG%53.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances17.4per game
- rebounds secured11.5per game
- offensive chances3.7per game
- defensive chances14.2per game
- conversion rate66.1%#4/283
- offensive conversion54.9%not stable year to year
- defensive conversion66.8%
- contested35.6%
- average rebound distance5.2ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.8 % | 6.1 | 3.4 | 56.2 % | 64.8 % | -8.6 % |
| less than 10 ft | 41.2 % | 7.4 | 3.9 | 52.3 % | 60.8 % | -8.5 % |
| two-pointers | 63.0 % | 11.4 | 5.3 | 46.8 % | 56.3 % | -9.5 % |
| more than 15 ft | 47.4 % | 8.6 | 2.6 | 30.8 % | 36.0 % | -5.2 % |
| three-pointers | 37.0 % | 6.7 | 2.0 | 30.2 % | 35.3 % | -5.1 % |
| all shots | 100.0 % | 18.1 | 7.3 | 40.7 % | 49.3 % | -8.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
