SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Brandon Miller

CHA · F · NBA 2025-26

Brandon Miller

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance
  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed6.8km/h
  • speed on offense7.4km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#168/414
  • meters per minute122.0meters per minute
  • minutes per game30.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions
  • touches58.9per game
  • front-court touches32.5per game
  • % of touches in the frontcourt55.2%
  • touches per minute1.9per minute
  • paint touches1.9per game#149/414
  • elbow touches1.3per game#77/414
  • post touches0.2per game
  • of his game goes through the inside10.5%
  • seconds per touch3.2s
  • dribbles per touch2.40
  • minutes with the ball3.2minutes
  • points per touch0.34#68/342
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made37.7per game
  • passes received43.5per game
  • passes received per pass made1.15
  • assists3.3per game
  • potential assists6.3per game
  • secondary assists0.6per game
  • free-throw assists0.4per game
  • points created9.1per game#94/414
  • % of passes ending in a basket8.8%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives8.4per game#69/414
  • points5.2per game
  • passes made2.6per game
  • assists0.6per game
  • turnovers0.6per game
  • shooting foul0.7per game
  • attempts4.4per game
  • free throws1.3per game
  • FG%45.3%
  • passes30.7%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul7.9%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points6.8per game
  • attempts5.9per game
  • made2.3per game
  • FG%39.0%
  • effective FG%57.5%
  • threes attempted5.6per game
  • 3P%39.1%

PULL-UP

sample: 65 games · PullUpShot
  • points5.5per game
  • attempts5.9per game
  • made2.3per game
  • FG%38.9%
  • effective FG%46.7%
  • threes attempted2.6per game
  • 3P%36.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.53.1 %46.9 %51.6 %0.160.0 %
tight (2-4 ft)5.936.4 %45.5 %49.5 %1.142.9 %
open (4-6 ft)5.533.9 %41.0 %50.8 %3.332.9 %
wide open (6+ ft)4.326.7 %43.4 %61.5 %3.841.1 %
all shots16.1100.0 %43.4 %53.2 %8.238.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.8per game
  • opponent FG%63.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.6per game
  • rebounds secured4.9per game
  • offensive chances2.2per game
  • defensive chances6.5per game
  • conversion rate56.9%#102/283
  • offensive conversion48.3%not stable year to year
  • defensive conversion58.9%
  • contested26.0%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.8 %4.72.656.3 %63.1 %-6.9 %
less than 10 ft48.0 %5.83.254.8 %58.8 %-4.0 %
two-pointers62.1 %7.53.851.2 %54.4 %-3.1 %
more than 15 ft43.7 %5.31.834.8 %37.2 %-2.4 %
three-pointers37.9 %4.61.634.7 %36.4 %-1.7 %
all shots100.0 %12.15.445.0 %46.5 %-1.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.