TRACKING INTELLIGENCE · TRACKING PROFILE
Brandon Miller
CHA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistance- distance3.70km#36/414
- on offense2.09km
- on defense1.61km
- average speed6.8km/h
- speed on offense7.4km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#168/414
- meters per minute122.0meters per minute
- minutes per game30.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · Possessions- touches58.9per game
- front-court touches32.5per game
- % of touches in the frontcourt55.2%
- touches per minute1.9per minute
- paint touches1.9per game#149/414
- elbow touches1.3per game#77/414
- post touches0.2per game
- of his game goes through the inside10.5%
- seconds per touch3.2s
- dribbles per touch2.40
- minutes with the ball3.2minutes
- points per touch0.34#68/342
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made37.7per game
- passes received43.5per game
- passes received per pass made1.15
- assists3.3per game
- potential assists6.3per game
- secondary assists0.6per game
- free-throw assists0.4per game
- points created9.1per game#94/414
- % of passes ending in a basket8.8%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives8.4per game#69/414
- points5.2per game
- passes made2.6per game
- assists0.6per game
- turnovers0.6per game
- shooting foul0.7per game
- attempts4.4per game
- free throws1.3per game
- FG%45.3%
- passes30.7%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul7.9%
- points per drive0.62
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 65 games · CatchShoot- points6.8per game
- attempts5.9per game
- made2.3per game
- FG%39.0%
- effective FG%57.5%
- threes attempted5.6per game
- 3P%39.1%
PULL-UP
sample: 65 games · PullUpShot- points5.5per game
- attempts5.9per game
- made2.3per game
- FG%38.9%
- effective FG%46.7%
- threes attempted2.6per game
- 3P%36.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 3.1 % | 46.9 % | 51.6 % | 0.1 | 60.0 % |
| tight (2-4 ft) | 5.9 | 36.4 % | 45.5 % | 49.5 % | 1.1 | 42.9 % |
| open (4-6 ft) | 5.5 | 33.9 % | 41.0 % | 50.8 % | 3.3 | 32.9 % |
| wide open (6+ ft) | 4.3 | 26.7 % | 43.4 % | 61.5 % | 3.8 | 41.1 % |
| all shots | 16.1 | 100.0 % | 43.4 % | 53.2 % | 8.2 | 38.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended2.8per game#119/414
- made on those shots1.8per game
- opponent FG%63.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.6per game
- rebounds secured4.9per game
- offensive chances2.2per game
- defensive chances6.5per game
- conversion rate56.9%#102/283
- offensive conversion48.3%not stable year to year
- defensive conversion58.9%
- contested26.0%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.8 % | 4.7 | 2.6 | 56.3 % | 63.1 % | -6.9 % |
| less than 10 ft | 48.0 % | 5.8 | 3.2 | 54.8 % | 58.8 % | -4.0 % |
| two-pointers | 62.1 % | 7.5 | 3.8 | 51.2 % | 54.4 % | -3.1 % |
| more than 15 ft | 43.7 % | 5.3 | 1.8 | 34.8 % | 37.2 % | -2.4 % |
| three-pointers | 37.9 % | 4.6 | 1.6 | 34.7 % | 36.4 % | -1.7 % |
| all shots | 100.0 % | 12.1 | 5.4 | 45.0 % | 46.5 % | -1.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
