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TRACKING INTELLIGENCE · TRACKING PROFILE

Taylor Hendricks

MEM · F · NBA 2025-26

Taylor Hendricks

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season59 box-score gamesTracking in 59 of 59 games

MOVEMENT

sample: 59 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.41km#246/414
  • on offense1.13km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#75/414
  • meters per minute127.0meters per minute
  • minutes per game19.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 59 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.5per game
  • front-court touches12.3per game
  • % of touches in the frontcourt57.2%
  • touches per minute1.1per minute
  • paint touches1.9per game#149/414
  • elbow touches0.8per game#130/414
  • post touches0.1per game
  • of his game goes through the inside22.8%
  • seconds per touch1.7s
  • dribbles per touch0.97
  • minutes with the ball0.6minutes
  • points per touch0.35#64/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 59 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made13.7per game
  • passes received12.0per game
  • passes received per pass made0.88
  • assists0.9per game
  • potential assists1.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.4per game#339/414
  • % of passes ending in a basket6.8%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.0per game#268/414
  • points1.2per game
  • passes made0.6per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.1per game
  • free throws0.2per game
  • FG%50.0%
  • passes29.9%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul5.1%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 59 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.9%

CATCH & SHOOT

sample: 59 games · CatchShoot
  • points3.0per game
  • attempts2.9per game
  • made1.0per game
  • FG%34.7%
  • effective FG%51.7%
  • threes attempted2.9per game
  • 3P%34.5%

PULL-UP

sample: 59 games · PullUpShot
  • points0.4per game
  • attempts0.4per game
  • made0.2per game
  • FG%45.5%
  • effective FG%54.5%
  • threes attempted0.2per game
  • 3P%30.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.46.8 %41.7 %41.7 %0.0
tight (2-4 ft)2.237.2 %59.1 %59.8 %0.125.0 %
open (4-6 ft)1.525.1 %36.0 %48.3 %1.230.6 %
wide open (6+ ft)1.931.0 %39.1 %56.8 %1.837.5 %
all shots6.0100.0 %45.9 %54.8 %3.134.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 59 games · Defense

RIM DEFENCE

sample: 59 games · Defense
  • shots defended2.9per game#112/414
  • made on those shots1.9per game
  • opponent FG%66.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.6per game
  • rebounds secured3.7per game
  • offensive chances2.5per game
  • defensive chances4.6per game
  • conversion rate56.4%#117/283
  • offensive conversion45.5%not stable year to year
  • defensive conversion58.4%
  • contested39.4%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.7 %3.82.461.4 %63.9 %-2.5 %
less than 10 ft52.6 %4.42.658.7 %60.2 %-1.5 %
two-pointers63.8 %5.43.056.3 %56.2 %0.1 %
more than 15 ft41.7 %3.51.541.8 %36.2 %5.6 %
three-pointers36.2 %3.01.341.8 %35.4 %6.4 %
all shots100.0 %8.44.351.1 %47.7 %3.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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