TRACKING INTELLIGENCE · TRACKING PROFILE
Taylor Hendricks
MEM · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 59 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.41km#246/414
- on offense1.13km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#75/414
- meters per minute127.0meters per minute
- minutes per game19.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 59 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.5per game
- front-court touches12.3per game
- % of touches in the frontcourt57.2%
- touches per minute1.1per minute
- paint touches1.9per game#149/414
- elbow touches0.8per game#130/414
- post touches0.1per game
- of his game goes through the inside22.8%
- seconds per touch1.7s
- dribbles per touch0.97
- minutes with the ball0.6minutes
- points per touch0.35#64/342
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 59 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made13.7per game
- passes received12.0per game
- passes received per pass made0.88
- assists0.9per game
- potential assists1.4per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.4per game#339/414
- % of passes ending in a basket6.8%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.0per game#268/414
- points1.2per game
- passes made0.6per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.1per game
- free throws0.2per game
- FG%50.0%
- passes29.9%
- % ending in a turnover8.5%not stable year to year
- % ending in a foul5.1%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 59 games · CatchShoot- HOW IT CREATES ITS SHOTS87.9%
CATCH & SHOOT
sample: 59 games · CatchShoot- points3.0per game
- attempts2.9per game
- made1.0per game
- FG%34.7%
- effective FG%51.7%
- threes attempted2.9per game
- 3P%34.5%
PULL-UP
sample: 59 games · PullUpShot- points0.4per game
- attempts0.4per game
- made0.2per game
- FG%45.5%
- effective FG%54.5%
- threes attempted0.2per game
- 3P%30.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 6.8 % | 41.7 % | 41.7 % | 0.0 | — |
| tight (2-4 ft) | 2.2 | 37.2 % | 59.1 % | 59.8 % | 0.1 | 25.0 % |
| open (4-6 ft) | 1.5 | 25.1 % | 36.0 % | 48.3 % | 1.2 | 30.6 % |
| wide open (6+ ft) | 1.9 | 31.0 % | 39.1 % | 56.8 % | 1.8 | 37.5 % |
| all shots | 6.0 | 100.0 % | 45.9 % | 54.8 % | 3.1 | 34.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 59 games · DefenseRIM DEFENCE
sample: 59 games · Defense- shots defended2.9per game#112/414
- made on those shots1.9per game
- opponent FG%66.5%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.6per game
- rebounds secured3.7per game
- offensive chances2.5per game
- defensive chances4.6per game
- conversion rate56.4%#117/283
- offensive conversion45.5%not stable year to year
- defensive conversion58.4%
- contested39.4%
- average rebound distance6.3ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.7 % | 3.8 | 2.4 | 61.4 % | 63.9 % | -2.5 % |
| less than 10 ft | 52.6 % | 4.4 | 2.6 | 58.7 % | 60.2 % | -1.5 % |
| two-pointers | 63.8 % | 5.4 | 3.0 | 56.3 % | 56.2 % | 0.1 % |
| more than 15 ft | 41.7 % | 3.5 | 1.5 | 41.8 % | 36.2 % | 5.6 % |
| three-pointers | 36.2 % | 3.0 | 1.3 | 41.8 % | 35.4 % | 6.4 % |
| all shots | 100.0 % | 8.4 | 4.3 | 51.1 % | 47.7 % | 3.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
