SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Amen Thompson

HOU · G · NBA 2025-26

Amen Thompson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season79 box-score gamesTracking in 79 of 79 games

MOVEMENT

sample: 79 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance4.34km#2/414
  • on offense2.41km
  • on defense1.93km
  • average speed6.8km/h
  • speed on offense7.1km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#314/414
  • meters per minute116.0meters per minute
  • minutes per game37.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 79 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches73.3per game
  • front-court touches27.7per game
  • % of touches in the frontcourt37.8%
  • touches per minute2.0per minute
  • paint touches6.9per game#18/414
  • elbow touches1.8per game#49/414
  • post touches0.0per game
  • of his game goes through the inside31.4%
  • seconds per touch4.5s
  • dribbles per touch3.83
  • minutes with the ball5.5minutes
  • points per touch0.25#222/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 79 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made53.2per game
  • passes received54.6per game
  • passes received per pass made1.03
  • assists5.3per game
  • potential assists9.7per game
  • secondary assists0.9per game
  • free-throw assists0.4per game
  • points created14.1per game#35/414
  • % of passes ending in a basket10.0%
  • points created per point scored0.77
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.2per game#35/414
  • points6.3per game
  • passes made4.9per game
  • assists1.1per game
  • turnovers0.7per game
  • shooting foul0.9per game
  • attempts4.5per game
  • free throws1.7per game
  • FG%51.7%
  • passes43.5%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul7.9%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 79 games · CatchShoot
  • HOW IT CREATES ITS SHOTS43.2%

CATCH & SHOOT

sample: 79 games · CatchShoot
  • points1.0per game
  • attempts1.6per game
  • made0.4per game
  • FG%24.4%
  • effective FG%33.3%
  • threes attempted1.2per game
  • 3P%23.4%

PULL-UP

sample: 79 games · PullUpShot
  • points1.3per game
  • attempts2.1per game
  • made0.6per game
  • FG%30.1%
  • effective FG%30.7%
  • threes attempted0.2per game
  • 3P%10.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.07.4 %35.5 %35.5 %0.0
tight (2-4 ft)6.650.3 %61.2 %61.3 %0.125.0 %
open (4-6 ft)3.527.2 %54.6 %55.4 %0.317.4 %
wide open (6+ ft)2.015.1 %32.9 %39.0 %1.121.8 %
all shots13.0100.0 %53.3 %54.4 %1.421.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 79 games · Defense

RIM DEFENCE

sample: 79 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.5per game
  • opponent FG%63.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.3per game
  • rebounds secured7.8per game
  • offensive chances6.2per game
  • defensive chances7.5per game
  • conversion rate58.5%#69/283
  • offensive conversion47.7%not stable year to year
  • defensive conversion64.1%
  • contested37.9%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.4 %3.42.161.6 %63.0 %-1.4 %
less than 10 ft43.9 %4.42.556.4 %59.1 %-2.8 %
two-pointers62.8 %6.33.251.7 %54.4 %-2.7 %
more than 15 ft45.4 %4.51.430.4 %36.8 %-6.4 %
three-pointers37.2 %3.71.231.4 %35.7 %-4.3 %
all shots100.0 %10.04.444.2 %46.7 %-2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.