TRACKING INTELLIGENCE · TRACKING PROFILE
Ausar Thompson
DET · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 73 games · SpeedDistance- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game26.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 73 games · Possessions- touches40.6per game
- front-court touches19.2per game
- % of touches in the frontcourt47.3%
- touches per minute1.6per minute
- paint touches4.6per game#51/414
- elbow touches1.4per game#70/414
- post touches0.2per game
- of his game goes through the inside32.3%
- seconds per touch3.4s
- dribbles per touch2.73
- minutes with the ball2.3minutes
- points per touch0.24#232/342
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 73 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made28.8per game
- passes received27.6per game
- passes received per pass made0.96
- assists3.1per game
- potential assists5.1per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created8.1per game#113/414
- % of passes ending in a basket10.9%
- points created per point scored0.82
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.2per game#140/414
- points2.7per game
- passes made2.0per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.4per game
- attempts2.4per game
- free throws0.8per game
- FG%43.9%
- passes38.7%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul7.4%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 73 games · CatchShoot- HOW IT CREATES ITS SHOTS26.7%
CATCH & SHOOT
sample: 73 games · CatchShoot- points0.2per game
- attempts0.4per game
- made0.1per game
- FG%17.9%
- effective FG%25.0%
- threes attempted0.3per game
- 3P%19.0%
PULL-UP
sample: 73 games · PullUpShot- points0.8per game
- attempts1.1per game
- made0.4per game
- FG%35.8%
- effective FG%37.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 11.6 % | 37.3 % | 37.3 % | 0.0 | — |
| tight (2-4 ft) | 5.0 | 63.1 % | 54.9 % | 54.9 % | 0.0 | — |
| open (4-6 ft) | 1.2 | 14.9 % | 52.3 % | 52.9 % | 0.1 | 20.0 % |
| wide open (6+ ft) | 0.8 | 10.4 % | 55.0 % | 59.2 % | 0.3 | 26.3 % |
| all shots | 7.9 | 100.0 % | 52.5 % | 53.0 % | 0.3 | 25.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 73 games · DefenseRIM DEFENCE
sample: 73 games · Defense- shots defended2.1per game#208/414
- made on those shots1.3per game
- opponent FG%60.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances9.4per game
- rebounds secured5.7per game
- offensive chances4.0per game
- defensive chances5.7per game
- conversion rate61.2%#33/283
- offensive conversion52.1%not stable year to year
- defensive conversion64.1%
- contested40.9%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.6 % | 3.3 | 1.9 | 56.7 % | 63.2 % | -6.5 % |
| less than 10 ft | 39.8 % | 4.2 | 2.2 | 53.7 % | 58.9 % | -5.2 % |
| two-pointers | 54.9 % | 5.8 | 2.9 | 51.0 % | 54.2 % | -3.3 % |
| more than 15 ft | 52.0 % | 5.4 | 2.0 | 36.0 % | 37.5 % | -1.6 % |
| three-pointers | 45.1 % | 4.7 | 1.6 | 34.4 % | 36.6 % | -2.2 % |
| all shots | 100.0 % | 10.5 | 4.6 | 43.5 % | 46.5 % | -3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
