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TRACKING INTELLIGENCE · TRACKING PROFILE

Anthony Black

ORL · G · NBA 2025-26

Anthony Black

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.77km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.1km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#250/414
  • meters per minute119.0meters per minute
  • minutes per game29.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions
  • touches57.1per game
  • front-court touches28.1per game
  • % of touches in the frontcourt49.2%
  • touches per minute1.9per minute
  • paint touches1.6per game#173/414
  • elbow touches0.6per game#177/414
  • post touches0.1per game
  • of his game goes through the inside8.2%
  • seconds per touch3.5s
  • dribbles per touch2.92
  • minutes with the ball3.3minutes
  • points per touch0.26#200/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made39.3per game
  • passes received44.0per game
  • passes received per pass made1.12
  • assists3.7per game
  • potential assists6.3per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created9.4per game#89/414
  • % of passes ending in a basket9.4%
  • points created per point scored0.63
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.5per game#101/414
  • points3.9per game
  • passes made2.0per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.7per game
  • attempts3.2per game
  • free throws1.4per game
  • FG%42.9%
  • passes30.7%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul10.9%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS48.4%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points3.1per game
  • attempts3.0per game
  • made1.0per game
  • FG%34.4%
  • effective FG%50.8%
  • threes attempted2.9per game
  • 3P%34.2%

PULL-UP

sample: 64 games · PullUpShot
  • points2.6per game
  • attempts3.2per game
  • made1.0per game
  • FG%31.9%
  • effective FG%40.3%
  • threes attempted1.7per game
  • 3P%31.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.08.3 %37.5 %37.5 %0.0
tight (2-4 ft)4.437.0 %52.8 %53.0 %0.112.5 %
open (4-6 ft)2.621.5 %47.3 %55.2 %1.137.7 %
wide open (6+ ft)4.033.2 %36.1 %50.4 %3.532.6 %
all shots12.0100.0 %44.8 %51.3 %4.733.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.8per game
  • opponent FG%73.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.4per game
  • rebounds secured3.8per game
  • offensive chances2.1per game
  • defensive chances5.3per game
  • conversion rate51.9%#219/283
  • offensive conversion34.8%not stable year to year
  • defensive conversion58.1%
  • contested22.1%
  • average rebound distance8.4ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.2 %4.73.165.5 %62.6 %2.9 %
less than 10 ft46.9 %6.13.558.2 %58.2 %0.0 %
two-pointers64.7 %8.44.755.4 %53.8 %1.6 %
more than 15 ft41.4 %5.42.037.3 %37.0 %0.2 %
three-pointers35.3 %4.61.737.2 %36.4 %0.8 %
all shots100.0 %13.06.449.0 %46.3 %2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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