TRACKING INTELLIGENCE · TRACKING PROFILE
Anthony Black
ORL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistance- distance3.54km#63/414
- on offense1.77km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.1km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#250/414
- meters per minute119.0meters per minute
- minutes per game29.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · Possessions- touches57.1per game
- front-court touches28.1per game
- % of touches in the frontcourt49.2%
- touches per minute1.9per minute
- paint touches1.6per game#173/414
- elbow touches0.6per game#177/414
- post touches0.1per game
- of his game goes through the inside8.2%
- seconds per touch3.5s
- dribbles per touch2.92
- minutes with the ball3.3minutes
- points per touch0.26#200/342
- points per paint touch1.01
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made39.3per game
- passes received44.0per game
- passes received per pass made1.12
- assists3.7per game
- potential assists6.3per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created9.4per game#89/414
- % of passes ending in a basket9.4%
- points created per point scored0.63
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.5per game#101/414
- points3.9per game
- passes made2.0per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.7per game
- attempts3.2per game
- free throws1.4per game
- FG%42.9%
- passes30.7%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul10.9%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS48.4%
CATCH & SHOOT
sample: 64 games · CatchShoot- points3.1per game
- attempts3.0per game
- made1.0per game
- FG%34.4%
- effective FG%50.8%
- threes attempted2.9per game
- 3P%34.2%
PULL-UP
sample: 64 games · PullUpShot- points2.6per game
- attempts3.2per game
- made1.0per game
- FG%31.9%
- effective FG%40.3%
- threes attempted1.7per game
- 3P%31.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 8.3 % | 37.5 % | 37.5 % | 0.0 | — |
| tight (2-4 ft) | 4.4 | 37.0 % | 52.8 % | 53.0 % | 0.1 | 12.5 % |
| open (4-6 ft) | 2.6 | 21.5 % | 47.3 % | 55.2 % | 1.1 | 37.7 % |
| wide open (6+ ft) | 4.0 | 33.2 % | 36.1 % | 50.4 % | 3.5 | 32.6 % |
| all shots | 12.0 | 100.0 % | 44.8 % | 51.3 % | 4.7 | 33.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseRIM DEFENCE
sample: 64 games · Defense- shots defended2.5per game#157/414
- made on those shots1.8per game
- opponent FG%73.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.4per game
- rebounds secured3.8per game
- offensive chances2.1per game
- defensive chances5.3per game
- conversion rate51.9%#219/283
- offensive conversion34.8%not stable year to year
- defensive conversion58.1%
- contested22.1%
- average rebound distance8.4ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.2 % | 4.7 | 3.1 | 65.5 % | 62.6 % | 2.9 % |
| less than 10 ft | 46.9 % | 6.1 | 3.5 | 58.2 % | 58.2 % | 0.0 % |
| two-pointers | 64.7 % | 8.4 | 4.7 | 55.4 % | 53.8 % | 1.6 % |
| more than 15 ft | 41.4 % | 5.4 | 2.0 | 37.3 % | 37.0 % | 0.2 % |
| three-pointers | 35.3 % | 4.6 | 1.7 | 37.2 % | 36.4 % | 0.8 % |
| all shots | 100.0 % | 13.0 | 6.4 | 49.0 % | 46.3 % | 2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
