TRACKING INTELLIGENCE · TRACKING PROFILE
Gradey Dick
TOR · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 76 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.3km/h
- speed on offense7.5km/h
- speed on defense7.0km/h
- km per minute0.13km per minute#82/414
- meters per minute126.0meters per minute
- minutes per game14.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 76 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches16.2per game
- front-court touches11.0per game
- % of touches in the frontcourt67.9%
- touches per minute1.2per minute
- paint touches0.8per game#283/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside10.9%
- seconds per touch1.7s
- dribbles per touch1.05
- minutes with the ball0.5minutes
- points per touch0.37
- points per paint touch0.74
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 76 games · Passing- passes made9.6per game
- passes received11.6per game
- passes received per pass made1.21
- assists0.7per game
- potential assists1.3per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.7per game#374/414
- % of passes ending in a basket7.0%
- points created per point scored0.28
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.6per game#288/414
- points0.7per game
- passes made0.7per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.1per game
- FG%37.9%
- passes40.7%
- % ending in a turnover6.5%not stable year to year
- % ending in a foul4.1%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 76 games · CatchShoot- HOW IT CREATES ITS SHOTS68.8%
CATCH & SHOOT
sample: 76 games · CatchShoot- points2.0per game
- attempts2.2per game
- made0.7per game
- FG%31.0%
- effective FG%45.2%
- threes attempted2.1per game
- 3P%30.0%
PULL-UP
sample: 76 games · PullUpShot- points0.8per game
- attempts1.0per game
- made0.4per game
- FG%35.5%
- effective FG%40.8%
- threes attempted0.3per game
- 3P%32.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.9 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 32.9 % | 54.0 % | 56.7 % | 0.2 | 50.0 % |
| open (4-6 ft) | 1.6 | 31.6 % | 33.1 % | 38.8 % | 0.9 | 21.2 % |
| wide open (6+ ft) | 1.6 | 31.6 % | 38.8 % | 53.3 % | 1.4 | 33.3 % |
| all shots | 5.0 | 100.0 % | 42.0 % | 49.3 % | 2.4 | 30.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 76 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 76 games · Defense- shots defended0.7per game#395/414
- made on those shots0.6per game
- opponent FG%78.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.6per game
- rebounds secured2.0per game
- offensive chances1.3per game
- defensive chances2.4per game
- conversion rate54.9%
- offensive conversion45.2%not stable year to year
- defensive conversion59.0%
- contested29.3%
- average rebound distance8.8ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 1.9 | 1.3 | 71.3 % | 61.6 % | 9.7 % |
| less than 10 ft | 41.6 % | 2.3 | 1.6 | 67.1 % | 58.1 % | 9.0 % |
| two-pointers | 55.6 % | 3.1 | 1.9 | 60.9 % | 53.6 % | 7.3 % |
| more than 15 ft | 50.4 % | 2.8 | 0.9 | 32.3 % | 36.3 % | -4.0 % |
| three-pointers | 44.4 % | 2.5 | 0.8 | 32.0 % | 35.7 % | -3.8 % |
| all shots | 100.0 % | 5.6 | 2.7 | 48.1 % | 45.3 % | 2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
