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TRACKING INTELLIGENCE · TRACKING PROFILE

Gradey Dick

TOR · G · NBA 2025-26

Gradey Dick

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season76 box-score gamesTracking in 76 of 76 games

MOVEMENT

sample: 76 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.3km/h
  • speed on offense7.5km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute#82/414
  • meters per minute126.0meters per minute
  • minutes per game14.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 76 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches16.2per game
  • front-court touches11.0per game
  • % of touches in the frontcourt67.9%
  • touches per minute1.2per minute
  • paint touches0.8per game#283/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside10.9%
  • seconds per touch1.7s
  • dribbles per touch1.05
  • minutes with the ball0.5minutes
  • points per touch0.37
  • points per paint touch0.74
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 76 games · Passing
  • passes made9.6per game
  • passes received11.6per game
  • passes received per pass made1.21
  • assists0.7per game
  • potential assists1.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.7per game#374/414
  • % of passes ending in a basket7.0%
  • points created per point scored0.28
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.6per game#288/414
  • points0.7per game
  • passes made0.7per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.1per game
  • FG%37.9%
  • passes40.7%
  • % ending in a turnover6.5%not stable year to year
  • % ending in a foul4.1%
  • points per drive0.44

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 76 games · CatchShoot
  • HOW IT CREATES ITS SHOTS68.8%

CATCH & SHOOT

sample: 76 games · CatchShoot
  • points2.0per game
  • attempts2.2per game
  • made0.7per game
  • FG%31.0%
  • effective FG%45.2%
  • threes attempted2.1per game
  • 3P%30.0%

PULL-UP

sample: 76 games · PullUpShot
  • points0.8per game
  • attempts1.0per game
  • made0.4per game
  • FG%35.5%
  • effective FG%40.8%
  • threes attempted0.3per game
  • 3P%32.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.9 %40.0 %40.0 %0.0
tight (2-4 ft)1.732.9 %54.0 %56.7 %0.250.0 %
open (4-6 ft)1.631.6 %33.1 %38.8 %0.921.2 %
wide open (6+ ft)1.631.6 %38.8 %53.3 %1.433.3 %
all shots5.0100.0 %42.0 %49.3 %2.430.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 76 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 76 games · Defense
  • shots defended0.7per game#395/414
  • made on those shots0.6per game
  • opponent FG%78.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.6per game
  • rebounds secured2.0per game
  • offensive chances1.3per game
  • defensive chances2.4per game
  • conversion rate54.9%
  • offensive conversion45.2%not stable year to year
  • defensive conversion59.0%
  • contested29.3%
  • average rebound distance8.8ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %1.91.371.3 %61.6 %9.7 %
less than 10 ft41.6 %2.31.667.1 %58.1 %9.0 %
two-pointers55.6 %3.11.960.9 %53.6 %7.3 %
more than 15 ft50.4 %2.80.932.3 %36.3 %-4.0 %
three-pointers44.4 %2.50.832.0 %35.7 %-3.8 %
all shots100.0 %5.62.748.1 %45.3 %2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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