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TRACKING INTELLIGENCE · TRACKING PROFILE

Rayan Rupert

MEM · G · NBA 2025-26

Rayan Rupert

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense1.13km
  • average speed7.6km/h
  • speed on offense7.9km/h
  • speed on defense7.3km/h
  • km per minute0.13km per minute#9/414
  • meters per minute134.0meters per minute
  • minutes per game16.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions
  • touches23.2per game
  • front-court touches11.4per game
  • % of touches in the frontcourt49.1%
  • touches per minute1.4per minute
  • paint touches1.1per game#232/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside12.3%
  • seconds per touch2.1s
  • dribbles per touch1.63
  • minutes with the ball0.8minutes
  • points per touch0.22#256/342
  • points per paint touch0.66
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He gives more than he receives: the play starts with him.

  • passes made16.6per game
  • passes received12.2per game
  • passes received per pass made0.73
  • assists1.1per game
  • potential assists2.1per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.0per game#305/414
  • % of passes ending in a basket6.4%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.5per game#239/414
  • points1.0per game
  • passes made1.1per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.1per game
  • free throws0.2per game
  • FG%39.4%
  • passes43.5%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul3.7%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot
  • HOW IT CREATES ITS SHOTS69.2%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points1.7per game
  • attempts1.8per game
  • made0.6per game
  • FG%31.3%
  • effective FG%47.0%
  • threes attempted1.8per game
  • 3P%31.6%

PULL-UP

sample: 64 games · PullUpShot
  • points0.7per game
  • attempts0.8per game
  • made0.3per game
  • FG%35.8%
  • effective FG%43.4%
  • threes attempted0.4per game
  • 3P%34.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.7 %22.2 %22.2 %0.0
tight (2-4 ft)1.837.3 %43.6 %44.0 %0.125.0 %
open (4-6 ft)1.123.2 %42.5 %49.3 %0.529.4 %
wide open (6+ ft)1.733.8 %34.9 %50.5 %1.633.3 %
all shots4.9100.0 %39.2 %46.2 %2.132.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%73.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.4per game
  • rebounds secured3.0per game
  • offensive chances1.8per game
  • defensive chances3.8per game
  • conversion rate54.5%#163/283
  • offensive conversion41.7%not stable year to year
  • defensive conversion57.9%
  • contested25.0%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %2.61.764.7 %62.3 %2.4 %
less than 10 ft46.6 %3.11.962.6 %58.8 %3.7 %
two-pointers60.4 %4.02.459.5 %54.6 %4.9 %
more than 15 ft44.8 %3.01.136.0 %36.2 %-0.1 %
three-pointers39.6 %2.60.934.9 %35.4 %-0.5 %
all shots100.0 %6.63.349.7 %45.8 %4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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