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TRACKING INTELLIGENCE · TRACKING PROFILE

GG Jackson

MEM · F · NBA 2025-26

GG Jackson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#63/414
  • meters per minute128.0meters per minute
  • minutes per game21.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions
  • touches38.3per game
  • front-court touches20.3per game
  • % of touches in the frontcourt53.0%
  • touches per minute1.8per minute
  • paint touches1.4per game#198/414
  • elbow touches0.3per game#282/414
  • post touches0.1per game
  • of his game goes through the inside8.9%
  • seconds per touch2.4s
  • dribbles per touch1.67
  • minutes with the ball1.5minutes
  • points per touch0.33#92/342
  • points per paint touch1.07
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.5per game
  • passes received23.9per game
  • passes received per pass made0.94
  • assists1.5per game
  • potential assists2.5per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.7per game#272/414
  • % of passes ending in a basket5.8%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.1per game#111/414
  • points4.5per game
  • passes made1.7per game
  • assists0.3per game
  • turnovers0.5per game
  • shooting foul0.6per game
  • attempts3.2per game
  • free throws1.2per game
  • FG%54.0%
  • passes27.1%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul10.1%
  • points per drive0.74

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS58.5%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points2.4per game
  • attempts2.4per game
  • made0.8per game
  • FG%34.6%
  • effective FG%51.5%
  • threes attempted2.3per game
  • 3P%34.1%

PULL-UP

sample: 55 games · PullUpShot
  • points1.5per game
  • attempts1.7per game
  • made0.6per game
  • FG%33.7%
  • effective FG%44.0%
  • threes attempted1.1per game
  • 3P%30.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.77.8 %50.0 %50.0 %0.0
tight (2-4 ft)4.244.4 %60.5 %60.7 %0.120.0 %
open (4-6 ft)2.324.3 %40.0 %48.4 %1.328.8 %
wide open (6+ ft)2.223.5 %38.8 %56.2 %2.136.5 %
all shots9.4100.0 %49.6 %55.8 %3.533.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

RIM DEFENCE

sample: 55 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.8per game
  • opponent FG%66.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.3per game
  • rebounds secured4.3per game
  • offensive chances2.1per game
  • defensive chances5.6per game
  • conversion rate58.8%#64/283
  • offensive conversion42.2%not stable year to year
  • defensive conversion61.1%
  • contested29.5%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.4 %3.92.564.1 %63.5 %0.6 %
less than 10 ft49.1 %4.92.960.3 %59.3 %1.0 %
two-pointers64.5 %6.43.656.4 %54.8 %1.6 %
more than 15 ft41.7 %4.11.740.4 %36.9 %3.5 %
three-pointers35.5 %3.51.337.0 %36.1 %0.8 %
all shots100.0 %9.94.949.5 %47.2 %2.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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