TRACKING INTELLIGENCE · TRACKING PROFILE
Cam Whitmore
WAS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 21 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance1.93km
- on offense0.97km
- on defense0.80km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.5km/h
- km per minute0.11km per minute
- meters per minute114.0meters per minute
- minutes per game16.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 21 games · Possessions- touches20.6per game
- front-court touches11.6per game
- % of touches in the frontcourt56.3%
- touches per minute1.2per minute
- paint touches2.3per game
- elbow touches0.4per game
- post touches0.1per game
- of his game goes through the inside24.1%
- seconds per touch2.8s
- dribbles per touch2.35
- minutes with the ball0.9minutes
- points per touch0.45
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 21 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made10.5per game
- passes received14.3per game
- passes received per pass made1.36
- assists0.7per game
- potential assists1.4per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.8per game
- % of passes ending in a basket6.8%
- points created per point scored0.20
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.2per game
- points1.3per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts1.5per game
- free throws0.4per game
- FG%37.5%
- passes14.9%
- % ending in a turnover6.4%not stable year to year
- % ending in a foul8.5%
- points per drive0.59
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 21 games · CatchShoot- HOW IT CREATES ITS SHOTS23.5%
CATCH & SHOOT
sample: 21 games · CatchShoot- points0.9per game
- attempts0.8per game
- made0.3per game
- FG%37.5%
- effective FG%56.3%
- threes attempted0.8per game
- 3P%37.5%
PULL-UP
sample: 21 games · PullUpShot- points1.8per game
- attempts2.6per game
- made0.7per game
- FG%25.9%
- effective FG%35.2%
- threes attempted1.9per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 11.2 % | 47.4 % | 47.4 % | 0.0 | — |
| tight (2-4 ft) | 3.3 | 40.8 % | 47.8 % | 48.6 % | 0.4 | 12.5 % |
| open (4-6 ft) | 2.8 | 34.9 % | 40.7 % | 48.3 % | 1.6 | 26.5 % |
| wide open (6+ ft) | 1.1 | 13.0 % | 50.0 % | 63.6 % | 0.7 | 42.9 % |
| all shots | 8.1 | 100.0 % | 45.6 % | 50.3 % | 2.7 | 28.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 21 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 21 games · Defense- shots defended1.4per game
- made on those shots0.9per game
- opponent FG%65.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.7per game
- rebounds secured2.7per game
- offensive chances2.4per game
- defensive chances2.7per game
- conversion rate58.6%
- offensive conversion38.8%not stable year to year
- defensive conversion69.6%
- contested27.6%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.5 % | 1.9 | 1.3 | 71.8 % | 62.8 % | 9.0 % |
| less than 10 ft | 45.1 % | 2.4 | 1.7 | 68.6 % | 58.9 % | 9.8 % |
| two-pointers | 62.8 % | 3.4 | 1.9 | 56.3 % | 54.6 % | 1.7 % |
| more than 15 ft | 41.6 % | 2.2 | 0.8 | 36.2 % | 36.9 % | -0.8 % |
| three-pointers | 37.2 % | 2.0 | 0.7 | 35.7 % | 36.1 % | -0.4 % |
| all shots | 100.0 % | 5.4 | 2.6 | 48.7 % | 46.9 % | 1.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
