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TRACKING INTELLIGENCE · TRACKING PROFILE

Cam Whitmore

WAS · F · NBA 2025-26

Cam Whitmore

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season21 box-score gamesTracking in 21 of 21 games

MOVEMENT

sample: 21 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.93km
  • on offense0.97km
  • on defense0.80km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute
  • meters per minute114.0meters per minute
  • minutes per game16.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 21 games · Possessions
  • touches20.6per game
  • front-court touches11.6per game
  • % of touches in the frontcourt56.3%
  • touches per minute1.2per minute
  • paint touches2.3per game
  • elbow touches0.4per game
  • post touches0.1per game
  • of his game goes through the inside24.1%
  • seconds per touch2.8s
  • dribbles per touch2.35
  • minutes with the ball0.9minutes
  • points per touch0.45
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 21 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made10.5per game
  • passes received14.3per game
  • passes received per pass made1.36
  • assists0.7per game
  • potential assists1.4per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.8per game
  • % of passes ending in a basket6.8%
  • points created per point scored0.20
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives2.2per game
  • points1.3per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.5per game
  • free throws0.4per game
  • FG%37.5%
  • passes14.9%
  • % ending in a turnover6.4%not stable year to year
  • % ending in a foul8.5%
  • points per drive0.59

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 21 games · CatchShoot
  • HOW IT CREATES ITS SHOTS23.5%

CATCH & SHOOT

sample: 21 games · CatchShoot
  • points0.9per game
  • attempts0.8per game
  • made0.3per game
  • FG%37.5%
  • effective FG%56.3%
  • threes attempted0.8per game
  • 3P%37.5%

PULL-UP

sample: 21 games · PullUpShot
  • points1.8per game
  • attempts2.6per game
  • made0.7per game
  • FG%25.9%
  • effective FG%35.2%
  • threes attempted1.9per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.911.2 %47.4 %47.4 %0.0
tight (2-4 ft)3.340.8 %47.8 %48.6 %0.412.5 %
open (4-6 ft)2.834.9 %40.7 %48.3 %1.626.5 %
wide open (6+ ft)1.113.0 %50.0 %63.6 %0.742.9 %
all shots8.1100.0 %45.6 %50.3 %2.728.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 21 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 21 games · Defense
  • shots defended1.4per game
  • made on those shots0.9per game
  • opponent FG%65.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.7per game
  • offensive chances2.4per game
  • defensive chances2.7per game
  • conversion rate58.6%
  • offensive conversion38.8%not stable year to year
  • defensive conversion69.6%
  • contested27.6%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.5 %1.91.371.8 %62.8 %9.0 %
less than 10 ft45.1 %2.41.768.6 %58.9 %9.8 %
two-pointers62.8 %3.41.956.3 %54.6 %1.7 %
more than 15 ft41.6 %2.20.836.2 %36.9 %-0.8 %
three-pointers37.2 %2.00.735.7 %36.1 %-0.4 %
all shots100.0 %5.42.648.7 %46.9 %1.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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