TRACKING INTELLIGENCE · TRACKING PROFILE
Cason Wallace
OKC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#197/414
- meters per minute121.0meters per minute
- minutes per game26.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · Possessions- touches36.7per game
- front-court touches16.8per game
- % of touches in the frontcourt45.8%
- touches per minute1.4per minute
- paint touches1.2per game#223/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside10.1%
- seconds per touch3.4s
- dribbles per touch2.95
- minutes with the ball2.1minutes
- points per touch0.23#241/342
- points per paint touch0.60
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.8per game
- passes received25.5per game
- passes received per pass made0.95
- assists2.6per game
- potential assists5.2per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created6.9per game#140/414
- % of passes ending in a basket9.7%
- points created per point scored0.80
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.4per game#131/414
- points1.8per game
- passes made2.7per game
- assists0.6per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts2.1per game
- free throws0.2per game
- FG%38.5%
- passes49.5%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul2.2%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS74.4%
CATCH & SHOOT
sample: 77 games · CatchShoot- points3.4per game
- attempts3.2per game
- made1.1per game
- FG%35.7%
- effective FG%53.3%
- threes attempted3.1per game
- 3P%35.8%
PULL-UP
sample: 77 games · PullUpShot- points0.9per game
- attempts1.1per game
- made0.4per game
- FG%35.4%
- effective FG%44.5%
- threes attempted0.6per game
- 3P%31.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 9.4 % | 43.6 % | 43.6 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.4 | 31.7 % | 45.4 % | 45.4 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.8 | 23.8 % | 47.5 % | 61.5 % | 1.3 | 39.8 % |
| wide open (6+ ft) | 2.7 | 35.0 % | 38.2 % | 53.4 % | 2.4 | 33.9 % |
| all shots | 7.6 | 100.0 % | 43.2 % | 51.9 % | 3.7 | 35.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseRIM DEFENCE
sample: 77 games · Defense- shots defended1.9per game#239/414
- made on those shots1.3per game
- opponent FG%67.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.0per game
- rebounds secured3.1per game
- offensive chances2.0per game
- defensive chances4.1per game
- conversion rate51.6%#224/283
- offensive conversion41.4%not stable year to year
- defensive conversion55.6%
- contested26.1%
- average rebound distance9.7ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.4 % | 3.6 | 2.1 | 58.5 % | 63.0 % | -4.5 % |
| less than 10 ft | 39.7 % | 4.7 | 2.6 | 54.9 % | 58.6 % | -3.7 % |
| two-pointers | 56.1 % | 6.6 | 3.3 | 50.5 % | 53.9 % | -3.4 % |
| more than 15 ft | 50.7 % | 6.0 | 2.1 | 35.2 % | 36.7 % | -1.5 % |
| three-pointers | 43.9 % | 5.2 | 1.7 | 33.8 % | 35.8 % | -2.0 % |
| all shots | 100.0 % | 11.7 | 5.1 | 43.1 % | 46.5 % | -3.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
