TRACKING INTELLIGENCE · TRACKING PROFILE
Keyonte George
UTA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 54 games · SpeedDistance- distance3.86km#24/414
- on offense2.09km
- on defense1.77km
- average speed6.8km/h
- speed on offense7.3km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#302/414
- meters per minute117.0meters per minute
- minutes per game33.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 54 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches78.7per game
- front-court touches34.6per game
- % of touches in the frontcourt44.0%
- touches per minute2.4per minute
- paint touches0.6per game#321/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside3.2%
- seconds per touch4.5s
- dribbles per touch3.90
- minutes with the ball5.9minutes
- points per touch0.30#128/342
- points per paint touch1.11
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 54 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made54.1per game
- passes received64.9per game
- passes received per pass made1.20
- assists6.1per game
- potential assists11.2per game
- secondary assists0.9per game
- free-throw assists0.5per game
- points created15.6per game#25/414
- % of passes ending in a basket11.4%
- points created per point scored0.66
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives10.3per game#44/414
- points7.9per game
- passes made2.3per game
- assists0.7per game
- turnovers0.7per game
- shooting foul1.3per game
- attempts5.8per game
- free throws2.6per game
- FG%45.3%
- passes22.1%
- % ending in a turnover6.5%not stable year to year
- % ending in a foul12.7%
- points per drive0.77
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 54 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS35.2%
CATCH & SHOOT
sample: 54 games · CatchShoot- points4.7per game
- attempts3.7per game
- made1.6per game
- FG%43.9%
- effective FG%63.6%
- threes attempted3.4per game
- 3P%42.4%
PULL-UP
sample: 54 games · PullUpShot- points5.8per game
- attempts6.8per game
- made2.4per game
- FG%35.6%
- effective FG%43.0%
- threes attempted3.2per game
- 3P%30.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 5.4 % | 39.6 % | 39.6 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 7.5 | 46.1 % | 45.6 % | 48.6 % | 1.6 | 28.4 % |
| open (4-6 ft) | 6.0 | 36.5 % | 43.2 % | 53.4 % | 3.4 | 35.5 % |
| wide open (6+ ft) | 1.9 | 11.9 % | 56.2 % | 76.7 % | 1.6 | 50.6 % |
| all shots | 16.3 | 100.0 % | 45.6 % | 53.2 % | 6.7 | 37.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 54 games · DefenseRIM DEFENCE
sample: 54 games · Defense- shots defended1.9per game#239/414
- made on those shots1.5per game
- opponent FG%81.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.1per game
- rebounds secured3.7per game
- offensive chances1.5per game
- defensive chances4.8per game
- conversion rate59.9%#48/283
- offensive conversion28.4%not stable year to year
- defensive conversion68.0%
- contested14.1%
- average rebound distance10.0ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.6 % | 4.4 | 3.5 | 78.6 % | 63.5 % | 15.2 % |
| less than 10 ft | 41.2 % | 5.3 | 3.9 | 73.5 % | 59.5 % | 14.0 % |
| two-pointers | 59.1 % | 7.6 | 4.9 | 65.3 % | 54.5 % | 10.8 % |
| more than 15 ft | 49.9 % | 6.4 | 2.3 | 36.1 % | 37.1 % | -1.0 % |
| three-pointers | 40.9 % | 5.2 | 1.8 | 34.3 % | 36.3 % | -2.0 % |
| all shots | 100.0 % | 12.8 | 6.7 | 52.6 % | 46.6 % | 6.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
