SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Keyonte George

UTA · G · NBA 2025-26

Keyonte George

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance
  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.8km/h
  • speed on offense7.3km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#302/414
  • meters per minute117.0meters per minute
  • minutes per game33.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches78.7per game
  • front-court touches34.6per game
  • % of touches in the frontcourt44.0%
  • touches per minute2.4per minute
  • paint touches0.6per game#321/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside3.2%
  • seconds per touch4.5s
  • dribbles per touch3.90
  • minutes with the ball5.9minutes
  • points per touch0.30#128/342
  • points per paint touch1.11
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made54.1per game
  • passes received64.9per game
  • passes received per pass made1.20
  • assists6.1per game
  • potential assists11.2per game
  • secondary assists0.9per game
  • free-throw assists0.5per game
  • points created15.6per game#25/414
  • % of passes ending in a basket11.4%
  • points created per point scored0.66
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives10.3per game#44/414
  • points7.9per game
  • passes made2.3per game
  • assists0.7per game
  • turnovers0.7per game
  • shooting foul1.3per game
  • attempts5.8per game
  • free throws2.6per game
  • FG%45.3%
  • passes22.1%
  • % ending in a turnover6.5%not stable year to year
  • % ending in a foul12.7%
  • points per drive0.77

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS35.2%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points4.7per game
  • attempts3.7per game
  • made1.6per game
  • FG%43.9%
  • effective FG%63.6%
  • threes attempted3.4per game
  • 3P%42.4%

PULL-UP

sample: 54 games · PullUpShot
  • points5.8per game
  • attempts6.8per game
  • made2.4per game
  • FG%35.6%
  • effective FG%43.0%
  • threes attempted3.2per game
  • 3P%30.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.95.4 %39.6 %39.6 %0.00.0 %
tight (2-4 ft)7.546.1 %45.6 %48.6 %1.628.4 %
open (4-6 ft)6.036.5 %43.2 %53.4 %3.435.5 %
wide open (6+ ft)1.911.9 %56.2 %76.7 %1.650.6 %
all shots16.3100.0 %45.6 %53.2 %6.737.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

RIM DEFENCE

sample: 54 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.5per game
  • opponent FG%81.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.1per game
  • rebounds secured3.7per game
  • offensive chances1.5per game
  • defensive chances4.8per game
  • conversion rate59.9%#48/283
  • offensive conversion28.4%not stable year to year
  • defensive conversion68.0%
  • contested14.1%
  • average rebound distance10.0ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.6 %4.43.578.6 %63.5 %15.2 %
less than 10 ft41.2 %5.33.973.5 %59.5 %14.0 %
two-pointers59.1 %7.64.965.3 %54.5 %10.8 %
more than 15 ft49.9 %6.42.336.1 %37.1 %-1.0 %
three-pointers40.9 %5.21.834.3 %36.3 %-2.0 %
all shots100.0 %12.86.752.6 %46.6 %6.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.