TRACKING INTELLIGENCE · TRACKING PROFILE
Jordan Hawkins
NOP · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 51 games · SpeedDistance- distance1.61km#347/414
- on offense0.80km
- on defense0.80km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#264/414
- meters per minute118.0meters per minute
- minutes per game13.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 51 games · Possessions- touches17.3per game
- front-court touches10.3per game
- % of touches in the frontcourt59.5%
- touches per minute1.3per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside5.8%
- seconds per touch2.2s
- dribbles per touch1.66
- minutes with the ball0.6minutes
- points per touch0.29
- points per paint touch0.65
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 51 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made11.0per game
- passes received11.8per game
- passes received per pass made1.07
- assists0.8per game
- potential assists1.3per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.0per game#367/414
- % of passes ending in a basket7.5%
- points created per point scored0.39
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.4per game#300/414
- points0.8per game
- passes made0.6per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.2per game
- FG%51.5%
- passes43.1%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul5.6%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 51 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS45.2%
CATCH & SHOOT
sample: 51 games · CatchShoot- points2.2per game
- attempts1.9per game
- made0.7per game
- FG%38.8%
- effective FG%57.7%
- threes attempted1.9per game
- 3P%38.9%
PULL-UP
sample: 51 games · PullUpShot- points1.5per game
- attempts2.3per game
- made0.7per game
- FG%29.6%
- effective FG%33.9%
- threes attempted0.8per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.9 % | 10.0 % | 15.0 % | 0.0 | 50.0 % |
| tight (2-4 ft) | 2.2 | 42.8 % | 36.4 % | 40.5 % | 0.7 | 26.5 % |
| open (4-6 ft) | 1.6 | 32.3 % | 34.9 % | 45.2 % | 1.1 | 30.9 % |
| wide open (6+ ft) | 1.1 | 21.0 % | 44.4 % | 63.0 % | 0.9 | 45.5 % |
| all shots | 5.0 | 100.0 % | 36.6 % | 45.7 % | 2.7 | 34.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 51 games · DefenseRIM DEFENCE
sample: 51 games · Defense- shots defended1.7per game#279/414
- made on those shots1.2per game
- opponent FG%71.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.2per game
- rebounds secured1.7per game
- offensive chances0.8per game
- defensive chances2.5per game
- conversion rate54.0%
- offensive conversion52.6%not stable year to year
- defensive conversion53.1%
- contested31.8%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.5 % | 2.2 | 1.5 | 66.1 % | 62.6 % | 3.5 % |
| less than 10 ft | 49.5 % | 2.9 | 1.9 | 64.6 % | 58.1 % | 6.5 % |
| two-pointers | 61.2 % | 3.6 | 2.1 | 59.6 % | 54.2 % | 5.4 % |
| more than 15 ft | 44.3 % | 2.6 | 0.8 | 32.6 % | 36.0 % | -3.4 % |
| three-pointers | 38.8 % | 2.3 | 0.7 | 31.0 % | 35.4 % | -4.5 % |
| all shots | 100.0 % | 5.8 | 2.8 | 48.5 % | 45.4 % | 3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%45.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
