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TRACKING INTELLIGENCE · TRACKING PROFILE

Kobe Bufkin

LAL · Guard · NBA 2025-26

Kobe Bufkin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season16 box-score gamesTracking in 16 of 16 games

MOVEMENT

sample: 16 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed6.9km/h
  • speed on offense7.1km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute
  • meters per minute129.0meters per minute
  • minutes per game7.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 16 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches13.0per game
  • front-court touches5.6per game
  • % of touches in the frontcourt43.1%
  • touches per minute1.7per minute
  • paint touches0.1per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside3.6%
  • seconds per touch4.2s
  • dribbles per touch3.71
  • minutes with the ball0.9minutes
  • points per touch0.22
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 16 games · Passing
  • passes made8.6per game
  • passes received10.1per game
  • passes received per pass made1.17
  • assists0.6per game
  • potential assists0.8per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created1.6per game
  • % of passes ending in a basket7.3%
  • points created per point scored0.55
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.6per game
  • points1.3per game
  • passes made0.3per game
  • assists0.0per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts0.9per game
  • free throws0.4per game
  • FG%46.7%
  • passes19.2%
  • % ending in a turnover11.5%not stable year to year
  • % ending in a foul11.5%
  • points per drive0.81

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 16 games · CatchShoot
  • HOW IT CREATES ITS SHOTS52.2%

CATCH & SHOOT

sample: 16 games · CatchShoot
  • points0.8per game
  • attempts1.2per game
  • made0.3per game
  • FG%21.1%
  • effective FG%31.6%
  • threes attempted1.1per game
  • 3P%22.2%

PULL-UP

sample: 16 games · PullUpShot
  • points0.4per game
  • attempts1.1per game
  • made0.2per game
  • FG%16.7%
  • effective FG%19.4%
  • threes attempted0.5per game
  • 3P%12.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.26.0 %33.3 %33.3 %0.0
tight (2-4 ft)1.032.0 %43.8 %43.8 %0.10.0 %
open (4-6 ft)1.032.0 %18.8 %28.1 %0.825.0 %
wide open (6+ ft)0.930.0 %26.7 %33.3 %0.816.7 %
all shots3.1100.0 %30.0 %35.0 %1.619.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 16 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 16 games · Defense
  • shots defended0.8per game
  • made on those shots0.6per game
  • opponent FG%69.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.6per game
  • rebounds secured0.8per game
  • offensive chances0.3per game
  • defensive chances1.3per game
  • conversion rate52.0%
  • offensive conversion20.0%not stable year to year
  • defensive conversion60.0%
  • contested7.7%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.0 %1.61.378.9 %65.0 %13.9 %
less than 10 ft55.3 %1.81.376.2 %59.7 %16.5 %
two-pointers71.1 %2.31.566.7 %54.0 %12.7 %
more than 15 ft39.5 %1.30.753.3 %36.7 %16.6 %
three-pointers28.9 %0.90.554.5 %36.8 %17.7 %
all shots100.0 %3.22.063.2 %46.0 %17.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%35.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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