SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jett Howard

ORL · G · NBA 2025-26

Jett Howard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.5km/h
  • speed on offense6.7km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#333/414
  • meters per minute115.0meters per minute
  • minutes per game12.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions
  • touches13.7per game
  • front-court touches9.6per game
  • % of touches in the frontcourt70.1%
  • touches per minute1.1per minute
  • paint touches0.3per game#380/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside4.2%
  • seconds per touch2.3s
  • dribbles per touch1.82
  • minutes with the ball0.5minutes
  • points per touch0.40
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing
  • passes made8.2per game
  • passes received10.6per game
  • passes received per pass made1.29
  • assists0.8per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.1per game#361/414
  • % of passes ending in a basket9.9%
  • points created per point scored0.38
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.1per game#259/414
  • points1.2per game
  • passes made0.9per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.3per game
  • FG%46.3%
  • passes43.4%
  • % ending in a turnover1.8%not stable year to year
  • % ending in a foul6.2%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot
  • HOW IT CREATES ITS SHOTS70.0%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points2.4per game
  • attempts2.1per game
  • made0.8per game
  • FG%37.6%
  • effective FG%56.4%
  • threes attempted2.1per game
  • 3P%37.6%

PULL-UP

sample: 55 games · PullUpShot
  • points0.8per game
  • attempts0.9per game
  • made0.3per game
  • FG%33.3%
  • effective FG%43.8%
  • threes attempted0.5per game
  • 3P%35.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.25.2 %53.8 %57.7 %0.0100.0 %
tight (2-4 ft)1.634.3 %47.7 %51.2 %0.260.0 %
open (4-6 ft)1.532.3 %35.8 %48.8 %1.231.3 %
wide open (6+ ft)1.328.3 %39.4 %57.7 %1.238.8 %
all shots4.6100.0 %41.8 %52.6 %2.637.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 55 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots0.9per game
  • opponent FG%71.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.6per game
  • rebounds secured1.6per game
  • offensive chances0.7per game
  • defensive chances1.9per game
  • conversion rate61.3%
  • offensive conversion57.5%not stable year to year
  • defensive conversion62.1%
  • contested28.7%
  • average rebound distance11.4ft
  • average rebound distance (m)3.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.7 %1.50.963.2 %62.9 %0.3 %
less than 10 ft47.4 %2.01.155.4 %58.7 %-3.2 %
two-pointers65.3 %2.71.554.0 %54.6 %-0.6 %
more than 15 ft40.8 %1.70.742.5 %36.9 %5.6 %
three-pointers34.7 %1.50.639.2 %36.0 %3.2 %
all shots100.0 %4.22.048.8 %46.0 %2.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.