TRACKING INTELLIGENCE · TRACKING PROFILE
Jett Howard
ORL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 55 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed6.5km/h
- speed on offense6.7km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#333/414
- meters per minute115.0meters per minute
- minutes per game12.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 55 games · Possessions- touches13.7per game
- front-court touches9.6per game
- % of touches in the frontcourt70.1%
- touches per minute1.1per minute
- paint touches0.3per game#380/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside4.2%
- seconds per touch2.3s
- dribbles per touch1.82
- minutes with the ball0.5minutes
- points per touch0.40
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 55 games · Passing- passes made8.2per game
- passes received10.6per game
- passes received per pass made1.29
- assists0.8per game
- potential assists1.6per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.1per game#361/414
- % of passes ending in a basket9.9%
- points created per point scored0.38
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.1per game#259/414
- points1.2per game
- passes made0.9per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts1.0per game
- free throws0.3per game
- FG%46.3%
- passes43.4%
- % ending in a turnover1.8%not stable year to year
- % ending in a foul6.2%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 55 games · CatchShoot- HOW IT CREATES ITS SHOTS70.0%
CATCH & SHOOT
sample: 55 games · CatchShoot- points2.4per game
- attempts2.1per game
- made0.8per game
- FG%37.6%
- effective FG%56.4%
- threes attempted2.1per game
- 3P%37.6%
PULL-UP
sample: 55 games · PullUpShot- points0.8per game
- attempts0.9per game
- made0.3per game
- FG%33.3%
- effective FG%43.8%
- threes attempted0.5per game
- 3P%35.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 5.2 % | 53.8 % | 57.7 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 1.6 | 34.3 % | 47.7 % | 51.2 % | 0.2 | 60.0 % |
| open (4-6 ft) | 1.5 | 32.3 % | 35.8 % | 48.8 % | 1.2 | 31.3 % |
| wide open (6+ ft) | 1.3 | 28.3 % | 39.4 % | 57.7 % | 1.2 | 38.8 % |
| all shots | 4.6 | 100.0 % | 41.8 % | 52.6 % | 2.6 | 37.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 55 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 55 games · Defense- shots defended1.2per game#350/414
- made on those shots0.9per game
- opponent FG%71.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.6per game
- rebounds secured1.6per game
- offensive chances0.7per game
- defensive chances1.9per game
- conversion rate61.3%
- offensive conversion57.5%not stable year to year
- defensive conversion62.1%
- contested28.7%
- average rebound distance11.4ft
- average rebound distance (m)3.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.7 % | 1.5 | 0.9 | 63.2 % | 62.9 % | 0.3 % |
| less than 10 ft | 47.4 % | 2.0 | 1.1 | 55.4 % | 58.7 % | -3.2 % |
| two-pointers | 65.3 % | 2.7 | 1.5 | 54.0 % | 54.6 % | -0.6 % |
| more than 15 ft | 40.8 % | 1.7 | 0.7 | 42.5 % | 36.9 % | 5.6 % |
| three-pointers | 34.7 % | 1.5 | 0.6 | 39.2 % | 36.0 % | 3.2 % |
| all shots | 100.0 % | 4.2 | 2.0 | 48.8 % | 46.0 % | 2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
