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TRACKING INTELLIGENCE · TRACKING PROFILE

Trey Alexander

NOP · G · NBA 2025-26

Trey Alexander

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season9 box-score gamesTracking in 9 of 9 games

MOVEMENT

sample: 9 games · SpeedDistance
  • distance1.45km
  • on offense0.80km
  • on defense0.80km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute
  • meters per minute118.0meters per minute
  • minutes per game12.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 9 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches17.2per game
  • front-court touches7.4per game
  • % of touches in the frontcourt43.0%
  • touches per minute1.4per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch3.9s
  • dribbles per touch3.70
  • minutes with the ball1.1minutes
  • points per touch0.30
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 9 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.0per game
  • passes received12.4per game
  • passes received per pass made1.03
  • assists1.0per game
  • potential assists2.0per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.7per game
  • % of passes ending in a basket8.3%
  • points created per point scored0.52
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.4per game
  • points1.8per game
  • passes made1.3per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts2.0per game
  • free throws0.0per game
  • FG%44.4%
  • passes38.7%
  • % ending in a turnover3.2%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 9 games · CatchShoot
  • HOW IT CREATES ITS SHOTS39.3%

CATCH & SHOOT

sample: 9 games · CatchShoot
  • points2.0per game
  • attempts1.1per game
  • made0.7per game
  • FG%60.0%
  • effective FG%90.0%
  • threes attempted1.1per game
  • 3P%60.0%

PULL-UP

sample: 9 games · PullUpShot
  • points1.6per game
  • attempts1.7per game
  • made0.8per game
  • FG%46.7%
  • effective FG%46.7%
  • threes attempted0.2per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)1.127.0 %40.0 %40.0 %0.0
open (4-6 ft)1.332.4 %58.3 %62.5 %0.333.3 %
wide open (6+ ft)1.740.5 %53.3 %70.0 %1.055.6 %
all shots4.1100.0 %51.4 %59.5 %1.350.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 9 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 9 games · Defense
  • shots defended0.9per game
  • made on those shots0.6per game
  • opponent FG%62.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.5per game
  • rebounds secured1.2per game
  • offensive chances0.3per game
  • defensive chances2.1per game
  • conversion rate50.0%
  • offensive conversion33.3%not stable year to year
  • defensive conversion52.6%
  • contested18.2%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.8 %2.41.457.9 %66.1 %-8.2 %
less than 10 ft49.1 %3.31.853.8 %59.8 %-5.9 %
two-pointers71.7 %4.82.450.0 %58.9 %-8.9 %
more than 15 ft39.6 %2.60.933.3 %38.1 %-4.7 %
three-pointers28.3 %1.90.633.3 %37.5 %-4.2 %
all shots100.0 %6.63.045.3 %49.2 %-4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.