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TRACKING INTELLIGENCE · TRACKING PROFILE

Dariq Whitehead

MEM · F · NBA 2025-26

Dariq Whitehead

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season6 box-score gamesTracking in 6 of 6 games

MOVEMENT

sample: 6 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km
  • on offense1.77km
  • on defense1.61km
  • average speed6.4km/h
  • speed on offense6.7km/h
  • speed on defense6.0km/h
  • km per minute0.11km per minute
  • meters per minute111.0meters per minute
  • minutes per game30.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 6 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches46.3per game
  • front-court touches27.7per game
  • % of touches in the frontcourt59.8%
  • touches per minute1.5per minute
  • paint touches0.8per game
  • elbow touches0.5per game
  • post touches0.0per game
  • of his game goes through the inside4.7%
  • seconds per touch2.2s
  • dribbles per touch1.48
  • minutes with the ball1.7minutes
  • points per touch0.35
  • points per paint touch1.20
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 6 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made28.3per game
  • passes received34.2per game
  • passes received per pass made1.21
  • assists1.5per game
  • potential assists3.0per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.0per game
  • % of passes ending in a basket5.3%
  • points created per point scored0.25
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives2.2per game
  • points1.7per game
  • passes made0.5per game
  • assists0.0per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts1.5per game
  • free throws0.0per game
  • FG%55.6%
  • passes23.1%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.77

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 6 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS61.8%

CATCH & SHOOT

sample: 6 games · CatchShoot
  • points6.8per game
  • attempts6.8per game
  • made2.3per game
  • FG%34.1%
  • effective FG%50.0%
  • threes attempted6.7per game
  • 3P%32.5%

PULL-UP

sample: 6 games · PullUpShot
  • points3.7per game
  • attempts4.2per game
  • made1.3per game
  • FG%32.0%
  • effective FG%44.0%
  • threes attempted3.3per game
  • 3P%30.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.21.1 %100.0 %100.0 %0.0
tight (2-4 ft)4.831.2 %37.9 %43.1 %1.337.5 %
open (4-6 ft)6.239.8 %51.4 %66.2 %4.540.7 %
wide open (6+ ft)4.328.0 %23.1 %32.7 %4.220.0 %
all shots15.5100.0 %39.8 %50.0 %10.031.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 6 games · Defense

RIM DEFENCE

sample: 6 games · Defense
  • shots defended3.8per game
  • made on those shots2.8per game
  • opponent FG%73.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.5per game
  • rebounds secured4.0per game
  • offensive chances1.3per game
  • defensive chances5.7per game
  • conversion rate61.5%
  • offensive conversion25.0%not stable year to year
  • defensive conversion64.7%
  • contested12.5%
  • average rebound distance6.8ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.0 %7.05.274.3 %59.7 %14.6 %
less than 10 ft50.0 %7.05.274.3 %58.6 %15.6 %
two-pointers62.9 %8.86.675.0 %55.9 %19.1 %
more than 15 ft40.0 %5.62.035.7 %37.1 %-1.3 %
three-pointers37.1 %5.21.630.8 %36.5 %-5.8 %
all shots100.0 %14.08.258.6 %46.0 %12.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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