TRACKING INTELLIGENCE · TRACKING PROFILE
Dariq Whitehead
MEM · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 6 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.38km
- on offense1.77km
- on defense1.61km
- average speed6.4km/h
- speed on offense6.7km/h
- speed on defense6.0km/h
- km per minute0.11km per minute
- meters per minute111.0meters per minute
- minutes per game30.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 6 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches46.3per game
- front-court touches27.7per game
- % of touches in the frontcourt59.8%
- touches per minute1.5per minute
- paint touches0.8per game
- elbow touches0.5per game
- post touches0.0per game
- of his game goes through the inside4.7%
- seconds per touch2.2s
- dribbles per touch1.48
- minutes with the ball1.7minutes
- points per touch0.35
- points per paint touch1.20
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 6 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made28.3per game
- passes received34.2per game
- passes received per pass made1.21
- assists1.5per game
- potential assists3.0per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.0per game
- % of passes ending in a basket5.3%
- points created per point scored0.25
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.2per game
- points1.7per game
- passes made0.5per game
- assists0.0per game
- turnovers0.2per game
- shooting foul0.0per game
- attempts1.5per game
- free throws0.0per game
- FG%55.6%
- passes23.1%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul0.0%
- points per drive0.77
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 6 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS61.8%
CATCH & SHOOT
sample: 6 games · CatchShoot- points6.8per game
- attempts6.8per game
- made2.3per game
- FG%34.1%
- effective FG%50.0%
- threes attempted6.7per game
- 3P%32.5%
PULL-UP
sample: 6 games · PullUpShot- points3.7per game
- attempts4.2per game
- made1.3per game
- FG%32.0%
- effective FG%44.0%
- threes attempted3.3per game
- 3P%30.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 1.1 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 4.8 | 31.2 % | 37.9 % | 43.1 % | 1.3 | 37.5 % |
| open (4-6 ft) | 6.2 | 39.8 % | 51.4 % | 66.2 % | 4.5 | 40.7 % |
| wide open (6+ ft) | 4.3 | 28.0 % | 23.1 % | 32.7 % | 4.2 | 20.0 % |
| all shots | 15.5 | 100.0 % | 39.8 % | 50.0 % | 10.0 | 31.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 6 games · DefenseRIM DEFENCE
sample: 6 games · Defense- shots defended3.8per game
- made on those shots2.8per game
- opponent FG%73.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances6.5per game
- rebounds secured4.0per game
- offensive chances1.3per game
- defensive chances5.7per game
- conversion rate61.5%
- offensive conversion25.0%not stable year to year
- defensive conversion64.7%
- contested12.5%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 50.0 % | 7.0 | 5.2 | 74.3 % | 59.7 % | 14.6 % |
| less than 10 ft | 50.0 % | 7.0 | 5.2 | 74.3 % | 58.6 % | 15.6 % |
| two-pointers | 62.9 % | 8.8 | 6.6 | 75.0 % | 55.9 % | 19.1 % |
| more than 15 ft | 40.0 % | 5.6 | 2.0 | 35.7 % | 37.1 % | -1.3 % |
| three-pointers | 37.1 % | 5.2 | 1.6 | 30.8 % | 36.5 % | -5.8 % |
| all shots | 100.0 % | 14.0 | 8.2 | 58.6 % | 46.0 % | 12.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
