TRACKING INTELLIGENCE · TRACKING PROFILE
Brice Sensabaugh
UTA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 75 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.2km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#310/414
- meters per minute116.0meters per minute
- minutes per game23.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 75 games · Possessions- touches37.0per game
- front-court touches22.5per game
- % of touches in the frontcourt60.8%
- touches per minute1.6per minute
- paint touches0.8per game#283/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside6.2%
- seconds per touch2.6s
- dribbles per touch1.88
- minutes with the ball1.6minutes
- points per touch0.40#20/342
- points per paint touch0.63
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 75 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.9per game
- passes received26.1per game
- passes received per pass made1.19
- assists1.9per game
- potential assists3.7per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created5.0per game#207/414
- % of passes ending in a basket8.7%
- points created per point scored0.34
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.6per game#124/414
- points3.9per game
- passes made1.9per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.4per game
- attempts2.8per game
- free throws0.8per game
- FG%54.3%
- passes34.0%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul7.7%
- points per drive0.70
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 75 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS53.8%
CATCH & SHOOT
sample: 75 games · CatchShoot- points4.7per game
- attempts4.3per game
- made1.6per game
- FG%36.8%
- effective FG%54.6%
- threes attempted4.2per game
- 3P%36.5%
PULL-UP
sample: 75 games · PullUpShot- points3.5per game
- attempts3.7per game
- made1.5per game
- FG%39.8%
- effective FG%47.7%
- threes attempted1.6per game
- 3P%36.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 4.1 % | 51.4 % | 51.4 % | 0.0 | — |
| tight (2-4 ft) | 3.6 | 31.5 % | 50.7 % | 53.3 % | 0.5 | 36.8 % |
| open (4-6 ft) | 4.9 | 43.2 % | 43.5 % | 55.0 % | 3.3 | 34.7 % |
| wide open (6+ ft) | 2.4 | 21.2 % | 42.9 % | 60.2 % | 2.1 | 39.6 % |
| all shots | 11.4 | 100.0 % | 46.0 % | 55.4 % | 5.9 | 36.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 75 games · DefenseRIM DEFENCE
sample: 75 games · Defense- shots defended2.1per game#208/414
- made on those shots1.6per game
- opponent FG%78.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.8per game
- rebounds secured3.0per game
- offensive chances1.9per game
- defensive chances4.1per game
- conversion rate53.1%#191/283
- offensive conversion38.6%not stable year to year
- defensive conversion57.4%
- contested26.0%
- average rebound distance8.5ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.6 % | 3.2 | 2.3 | 72.4 % | 63.4 % | 9.0 % |
| less than 10 ft | 41.9 % | 3.9 | 2.7 | 69.4 % | 59.5 % | 9.9 % |
| two-pointers | 54.1 % | 5.0 | 3.1 | 62.3 % | 54.9 % | 7.3 % |
| more than 15 ft | 51.3 % | 4.7 | 1.7 | 36.6 % | 36.7 % | -0.1 % |
| three-pointers | 45.9 % | 4.2 | 1.5 | 35.4 % | 36.1 % | -0.7 % |
| all shots | 100.0 % | 9.2 | 4.6 | 49.9 % | 46.2 % | 3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
