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TRACKING INTELLIGENCE · TRACKING PROFILE

Noah Clowney

BKN · F · NBA 2025-26

Noah Clowney

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed6.9km/h
  • speed on offense7.4km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#238/414
  • meters per minute119.0meters per minute
  • minutes per game27.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches38.0per game
  • front-court touches21.7per game
  • % of touches in the frontcourt57.1%
  • touches per minute1.4per minute
  • paint touches1.0per game#246/414
  • elbow touches0.7per game#154/414
  • post touches0.1per game
  • of his game goes through the inside8.3%
  • seconds per touch2.2s
  • dribbles per touch1.34
  • minutes with the ball1.4minutes
  • points per touch0.32#98/342
  • points per paint touch0.70
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.3per game
  • passes received24.1per game
  • passes received per pass made0.99
  • assists1.6per game
  • potential assists3.0per game
  • secondary assists0.1per game
  • free-throw assists0.2per game
  • points created4.5per game#229/414
  • % of passes ending in a basket6.7%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives4.6per game#157/414
  • points3.7per game
  • passes made1.1per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.9per game
  • attempts2.2per game
  • free throws1.7per game
  • FG%49.0%
  • passes23.0%
  • % ending in a turnover7.2%not stable year to year
  • % ending in a foul18.8%
  • points per drive0.80

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS84.8%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points5.6per game
  • attempts5.6per game
  • made1.9per game
  • FG%33.5%
  • effective FG%50.0%
  • threes attempted5.5per game
  • 3P%33.4%

PULL-UP

sample: 66 games · PullUpShot
  • points0.7per game
  • attempts1.0per game
  • made0.3per game
  • FG%28.6%
  • effective FG%34.1%
  • threes attempted0.4per game
  • 3P%24.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.3 %33.3 %33.3 %0.0
tight (2-4 ft)3.031.4 %47.0 %48.7 %0.520.0 %
open (4-6 ft)3.233.9 %32.2 %43.5 %2.628.2 %
wide open (6+ ft)2.930.4 %41.1 %60.4 %2.839.6 %
all shots9.6100.0 %39.6 %49.8 %5.932.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 66 games · Defense
  • shots defended4.3per game#41/414
  • made on those shots2.7per game
  • opponent FG%64.1%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.7per game
  • rebounds secured4.1per game
  • offensive chances1.9per game
  • defensive chances6.0per game
  • conversion rate53.5%#182/283
  • offensive conversion40.6%not stable year to year
  • defensive conversion55.4%
  • contested30.0%
  • average rebound distance6.4ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.0 %5.93.966.4 %63.8 %2.6 %
less than 10 ft52.4 %7.04.563.2 %59.3 %4.0 %
two-pointers66.1 %8.95.259.0 %55.1 %3.9 %
more than 15 ft38.3 %5.12.140.4 %36.8 %3.7 %
three-pointers33.9 %4.61.940.5 %35.9 %4.6 %
all shots100.0 %13.47.152.8 %48.0 %4.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.