TRACKING INTELLIGENCE · TRACKING PROFILE
Noah Clowney
BKN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 66 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed6.9km/h
- speed on offense7.4km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#238/414
- meters per minute119.0meters per minute
- minutes per game27.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 66 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches38.0per game
- front-court touches21.7per game
- % of touches in the frontcourt57.1%
- touches per minute1.4per minute
- paint touches1.0per game#246/414
- elbow touches0.7per game#154/414
- post touches0.1per game
- of his game goes through the inside8.3%
- seconds per touch2.2s
- dribbles per touch1.34
- minutes with the ball1.4minutes
- points per touch0.32#98/342
- points per paint touch0.70
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 66 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made24.3per game
- passes received24.1per game
- passes received per pass made0.99
- assists1.6per game
- potential assists3.0per game
- secondary assists0.1per game
- free-throw assists0.2per game
- points created4.5per game#229/414
- % of passes ending in a basket6.7%
- points created per point scored0.37
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives4.6per game#157/414
- points3.7per game
- passes made1.1per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.9per game
- attempts2.2per game
- free throws1.7per game
- FG%49.0%
- passes23.0%
- % ending in a turnover7.2%not stable year to year
- % ending in a foul18.8%
- points per drive0.80
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 66 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS84.8%
CATCH & SHOOT
sample: 66 games · CatchShoot- points5.6per game
- attempts5.6per game
- made1.9per game
- FG%33.5%
- effective FG%50.0%
- threes attempted5.5per game
- 3P%33.4%
PULL-UP
sample: 66 games · PullUpShot- points0.7per game
- attempts1.0per game
- made0.3per game
- FG%28.6%
- effective FG%34.1%
- threes attempted0.4per game
- 3P%24.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.3 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 3.0 | 31.4 % | 47.0 % | 48.7 % | 0.5 | 20.0 % |
| open (4-6 ft) | 3.2 | 33.9 % | 32.2 % | 43.5 % | 2.6 | 28.2 % |
| wide open (6+ ft) | 2.9 | 30.4 % | 41.1 % | 60.4 % | 2.8 | 39.6 % |
| all shots | 9.6 | 100.0 % | 39.6 % | 49.8 % | 5.9 | 32.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 66 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 66 games · Defense- shots defended4.3per game#41/414
- made on those shots2.7per game
- opponent FG%64.1%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.7per game
- rebounds secured4.1per game
- offensive chances1.9per game
- defensive chances6.0per game
- conversion rate53.5%#182/283
- offensive conversion40.6%not stable year to year
- defensive conversion55.4%
- contested30.0%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.0 % | 5.9 | 3.9 | 66.4 % | 63.8 % | 2.6 % |
| less than 10 ft | 52.4 % | 7.0 | 4.5 | 63.2 % | 59.3 % | 4.0 % |
| two-pointers | 66.1 % | 8.9 | 5.2 | 59.0 % | 55.1 % | 3.9 % |
| more than 15 ft | 38.3 % | 5.1 | 2.1 | 40.4 % | 36.8 % | 3.7 % |
| three-pointers | 33.9 % | 4.6 | 1.9 | 40.5 % | 35.9 % | 4.6 % |
| all shots | 100.0 % | 13.4 | 7.1 | 52.8 % | 48.0 % | 4.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
