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TRACKING INTELLIGENCE · TRACKING PROFILE

Bilal Coulibaly

WAS · G · NBA 2025-26

Bilal Coulibaly

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#147/414
  • meters per minute123.0meters per minute
  • minutes per game26.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions
  • touches45.4per game
  • front-court touches20.5per game
  • % of touches in the frontcourt45.2%
  • touches per minute1.7per minute
  • paint touches2.0per game#139/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside12.7%
  • seconds per touch3.2s
  • dribbles per touch2.45
  • minutes with the ball2.4minutes
  • points per touch0.26#208/342
  • points per paint touch0.95
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made31.3per game
  • passes received31.6per game
  • passes received per pass made1.01
  • assists2.6per game
  • potential assists3.9per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created6.6per game#148/414
  • % of passes ending in a basket8.3%
  • points created per point scored0.56
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.7per game#120/414
  • points3.2per game
  • passes made1.6per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.7per game
  • attempts2.8per game
  • free throws1.4per game
  • FG%39.6%
  • passes28.3%
  • % ending in a turnover5.7%not stable year to year
  • % ending in a foul12.3%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS66.0%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points3.1per game
  • attempts3.1per game
  • made1.1per game
  • FG%34.1%
  • effective FG%50.9%
  • threes attempted3.0per game
  • 3P%34.7%

PULL-UP

sample: 56 games · PullUpShot
  • points1.0per game
  • attempts1.6per game
  • made0.5per game
  • FG%29.5%
  • effective FG%33.0%
  • threes attempted0.6per game
  • 3P%17.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.99.3 %44.0 %45.0 %0.0100.0 %
tight (2-4 ft)3.738.2 %43.9 %44.1 %0.120.0 %
open (4-6 ft)2.626.6 %37.8 %43.7 %1.421.5 %
wide open (6+ ft)2.525.9 %44.6 %60.8 %2.138.1 %
all shots9.6100.0 %42.5 %48.4 %3.631.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

RIM DEFENCE

sample: 56 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.6per game
  • opponent FG%60.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.7per game
  • rebounds secured4.3per game
  • offensive chances2.7per game
  • defensive chances5.5per game
  • conversion rate56.5%#112/283
  • offensive conversion32.7%not stable year to year
  • defensive conversion63.1%
  • contested28.8%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.4 %3.62.261.3 %63.9 %-2.6 %
less than 10 ft53.4 %4.42.557.6 %59.8 %-2.3 %
two-pointers67.8 %5.63.054.3 %55.2 %-0.9 %
more than 15 ft40.3 %3.31.237.3 %37.2 %0.1 %
three-pointers32.2 %2.60.935.1 %36.2 %-1.1 %
all shots100.0 %8.24.048.1 %47.7 %0.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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