TRACKING INTELLIGENCE · TRACKING PROFILE
Colby Jones
DET · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 1 games · SpeedDistance- distance0.80km
- on offense0.32km
- on defense0.48km
- average speed7.3km/h
- speed on offense7.4km/h
- speed on defense7.2km/h
- km per minute0.12km per minute
- meters per minute118.0meters per minute
- minutes per game6.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 1 games · Possessions- touches11.0per game
- front-court touches4.0per game
- % of touches in the frontcourt36.4%
- touches per minute1.6per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch2.9s
- dribbles per touch2.18
- minutes with the ball0.5minutes
- points per touch0.18
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 1 games · Passing- passes made8.0per game
- passes received6.0per game
- passes received per pass made0.75
- assists2.0per game
- potential assists4.0per game
- secondary assists0.0per game
- free-throw assists1.0per game
- points created5.0per game
- % of passes ending in a basket25.0%
- points created per point scored2.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game
- points2.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts1.0per game
- free throws0.0per game
- FG%100.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive2.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 1 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 1 games · CatchShoot- points0.0per game
- attempts2.0per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted2.0per game
- 3P%0.0%
PULL-UP
sample: 1 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 1.0 | 33.3 % | 100.0 % | 100.0 % | 0.0 | — |
| wide open (6+ ft) | 2.0 | 66.7 % | 0.0 % | 0.0 % | 2.0 | 0.0 % |
| all shots | 3.0 | 100.0 % | 33.3 % | 33.3 % | 2.0 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 1 games · DefenseRIM DEFENCE
sample: 1 games · Defense- shots defended0.0per game
- made on those shots0.0per game
- opponent FG%— · No attempts: no percentage
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances4.0per game
- rebounds secured4.0per game
- offensive chances0.0per game
- defensive chances4.0per game
- conversion rate100.0%
- offensive conversion— · No attempts: no percentage
- defensive conversion100.0%
- contested50.0%
- average rebound distance7.6ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 100.0 % | 1.0 | 1.0 | 100.0 % | 67.6 % | 32.4 % |
| less than 10 ft | 100.0 % | 1.0 | 1.0 | 100.0 % | 66.1 % | 33.9 % |
| two-pointers | 100.0 % | 1.0 | 1.0 | 100.0 % | 63.4 % | 36.6 % |
| all shots | 100.0 % | 1.0 | 1.0 | 100.0 % | 49.0 % | 51.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%33.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
