TRACKING INTELLIGENCE · TRACKING PROFILE
Nick Smith Jr.
LAL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 30 games · SpeedDistance- distance1.61km#347/414
- on offense0.80km
- on defense0.64km
- average speed7.1km/h
- speed on offense7.7km/h
- speed on defense6.4km/h
- km per minute0.13km per minute#50/414
- meters per minute129.0meters per minute
- minutes per game12.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 30 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches23.3per game
- front-court touches8.5per game
- % of touches in the frontcourt36.5%
- touches per minute1.9per minute
- paint touches0.2per game#393/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside4.7%
- seconds per touch5.0s
- dribbles per touch4.65
- minutes with the ball1.9minutes
- points per touch0.27#197/342
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 30 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.9per game
- passes received19.1per game
- passes received per pass made1.20
- assists1.0per game
- potential assists2.0per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created2.6per game#328/414
- % of passes ending in a basket6.5%
- points created per point scored0.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.1per game#208/414
- points2.1per game
- passes made1.0per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.9per game
- free throws0.1per game
- FG%49.1%
- passes31.2%
- % ending in a turnover3.2%not stable year to year
- % ending in a foul2.2%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 30 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS37.0%
CATCH & SHOOT
sample: 30 games · CatchShoot- points2.2per game
- attempts1.7per game
- made0.7per game
- FG%42.3%
- effective FG%62.5%
- threes attempted1.7per game
- 3P%41.2%
PULL-UP
sample: 30 games · PullUpShot- points2.8per game
- attempts2.9per game
- made1.2per game
- FG%43.0%
- effective FG%49.4%
- threes attempted1.1per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.9 % | 66.7 % | 66.7 % | 0.0 | — |
| tight (2-4 ft) | 1.1 | 21.5 % | 44.1 % | 45.6 % | 0.1 | 50.0 % |
| open (4-6 ft) | 1.8 | 34.2 % | 42.6 % | 50.9 % | 0.8 | 39.1 % |
| wide open (6+ ft) | 2.2 | 42.4 % | 40.3 % | 56.7 % | 2.0 | 37.3 % |
| all shots | 5.3 | 100.0 % | 42.4 % | 52.5 % | 2.8 | 38.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 30 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 30 games · Defense- shots defended0.9per game#377/414
- made on those shots0.7per game
- opponent FG%81.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.4per game
- rebounds secured0.8per game
- offensive chances0.3per game
- defensive chances1.1per game
- conversion rate54.8%
- offensive conversion37.5%not stable year to year
- defensive conversion58.8%
- contested8.7%
- average rebound distance9.2ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.1 % | 1.9 | 1.3 | 70.6 % | 63.9 % | 6.7 % |
| less than 10 ft | 46.3 % | 2.3 | 1.6 | 67.7 % | 60.9 % | 6.9 % |
| two-pointers | 55.2 % | 2.7 | 1.7 | 62.2 % | 55.8 % | 6.4 % |
| more than 15 ft | 49.3 % | 2.4 | 0.9 | 34.8 % | 36.5 % | -1.7 % |
| three-pointers | 44.8 % | 2.2 | 0.8 | 35.0 % | 36.2 % | -1.2 % |
| all shots | 100.0 % | 5.0 | 2.5 | 50.0 % | 45.7 % | 4.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
