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TRACKING INTELLIGENCE · TRACKING PROFILE

Nick Smith Jr.

LAL · G · NBA 2025-26

Nick Smith Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season30 box-score gamesTracking in 30 of 30 games

MOVEMENT

sample: 30 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.64km
  • average speed7.1km/h
  • speed on offense7.7km/h
  • speed on defense6.4km/h
  • km per minute0.13km per minute#50/414
  • meters per minute129.0meters per minute
  • minutes per game12.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 30 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches23.3per game
  • front-court touches8.5per game
  • % of touches in the frontcourt36.5%
  • touches per minute1.9per minute
  • paint touches0.2per game#393/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside4.7%
  • seconds per touch5.0s
  • dribbles per touch4.65
  • minutes with the ball1.9minutes
  • points per touch0.27#197/342
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 30 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made15.9per game
  • passes received19.1per game
  • passes received per pass made1.20
  • assists1.0per game
  • potential assists2.0per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created2.6per game#328/414
  • % of passes ending in a basket6.5%
  • points created per point scored0.42
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.1per game#208/414
  • points2.1per game
  • passes made1.0per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.9per game
  • free throws0.1per game
  • FG%49.1%
  • passes31.2%
  • % ending in a turnover3.2%not stable year to year
  • % ending in a foul2.2%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 30 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS37.0%

CATCH & SHOOT

sample: 30 games · CatchShoot
  • points2.2per game
  • attempts1.7per game
  • made0.7per game
  • FG%42.3%
  • effective FG%62.5%
  • threes attempted1.7per game
  • 3P%41.2%

PULL-UP

sample: 30 games · PullUpShot
  • points2.8per game
  • attempts2.9per game
  • made1.2per game
  • FG%43.0%
  • effective FG%49.4%
  • threes attempted1.1per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.9 %66.7 %66.7 %0.0
tight (2-4 ft)1.121.5 %44.1 %45.6 %0.150.0 %
open (4-6 ft)1.834.2 %42.6 %50.9 %0.839.1 %
wide open (6+ ft)2.242.4 %40.3 %56.7 %2.037.3 %
all shots5.3100.0 %42.4 %52.5 %2.838.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 30 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 30 games · Defense
  • shots defended0.9per game#377/414
  • made on those shots0.7per game
  • opponent FG%81.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.4per game
  • rebounds secured0.8per game
  • offensive chances0.3per game
  • defensive chances1.1per game
  • conversion rate54.8%
  • offensive conversion37.5%not stable year to year
  • defensive conversion58.8%
  • contested8.7%
  • average rebound distance9.2ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.1 %1.91.370.6 %63.9 %6.7 %
less than 10 ft46.3 %2.31.667.7 %60.9 %6.9 %
two-pointers55.2 %2.71.762.2 %55.8 %6.4 %
more than 15 ft49.3 %2.40.934.8 %36.5 %-1.7 %
three-pointers44.8 %2.20.835.0 %36.2 %-1.2 %
all shots100.0 %5.02.550.0 %45.7 %4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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