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TRACKING INTELLIGENCE · TRACKING PROFILE

Adem Bona

PHI · C · NBA 2025-26

Adem Bona

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season71 box-score gamesTracking in 71 of 71 games

MOVEMENT

sample: 71 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#41/414
  • meters per minute129.0meters per minute
  • minutes per game17.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 71 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches16.9per game
  • front-court touches8.8per game
  • % of touches in the frontcourt52.1%
  • touches per minute1.0per minute
  • paint touches3.3per game#72/414
  • elbow touches0.7per game#154/414
  • post touches0.1per game
  • of his game goes through the inside46.6%
  • seconds per touch1.5s
  • dribbles per touch0.44
  • minutes with the ball0.4minutes
  • points per touch0.29
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 71 games · Passing

He gives more than he receives: the play starts with him.

  • passes made12.3per game
  • passes received8.1per game
  • passes received per pass made0.66
  • assists0.5per game
  • potential assists0.8per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created1.2per game#396/414
  • % of passes ending in a basket3.7%
  • points created per point scored0.25
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game#368/414
  • points0.4per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.2per game
  • free throws0.2per game
  • FG%47.1%
  • passes24.2%
  • % ending in a turnover3.0%not stable year to year
  • % ending in a foul21.2%
  • points per drive0.80

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 71 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 71 games · CatchShoot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%28.6%
  • effective FG%42.9%
  • threes attempted0.1per game
  • 3P%33.3%

PULL-UP

sample: 71 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.824.5 %46.3 %46.3 %0.0
tight (2-4 ft)1.960.0 %60.6 %60.6 %0.0
open (4-6 ft)0.39.5 %81.0 %81.0 %0.0
wide open (6+ ft)0.25.9 %69.2 %76.9 %0.133.3 %
all shots3.1100.0 %59.5 %60.0 %0.133.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 71 games · Defense

RIM DEFENCE

sample: 71 games · Defense
  • shots defended3.6per game#63/414
  • made on those shots1.9per game
  • opponent FG%53.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances10.3per game
  • rebounds secured4.3per game
  • offensive chances4.9per game
  • defensive chances5.7per game
  • conversion rate42.1%#282/283
  • offensive conversion36.6%not stable year to year
  • defensive conversion44.5%
  • contested47.2%
  • average rebound distance4.6ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.0 %3.31.957.0 %65.3 %-8.3 %
less than 10 ft50.4 %4.12.356.6 %60.8 %-4.3 %
two-pointers64.3 %5.32.852.7 %56.7 %-4.0 %
more than 15 ft42.4 %3.51.438.9 %36.6 %2.3 %
three-pointers35.7 %2.91.139.0 %36.3 %2.8 %
all shots100.0 %8.23.947.8 %48.8 %-1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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